| 05-02-2005, 06:12 PM | #1 |
Well usually i just use ultimate unwrap 3d to do this process of exporting my map into paint shop pro to make my skins.....but ive found that ultimate unwrap 3d tends to square out alot of my faces on my models when i reimport back into 3ds max. So is there any good tecniques to export your unwrap in 3ds max other than taking a screen shot cause thats not very practical.....figure a 3500 dollar program would have a good way to do this other than that. I know that blinkboy probably knows this cause he makes a lot of scratch models in max but if anyone knows any good info please let me know |
| 05-03-2005, 04:07 AM | #2 |
hmm, the only thing i can tell you is that the unwrap must be inside the square of uvmaping coordinates (the blue square) else errors like this may present. Only take the unwrap of an object out when you be using materials and TVertexes Anims. |
| 05-03-2005, 03:24 PM | #3 | |
Quote:
the only reason i have those outside the square is to work on the wrap eventually it will all be back inside the square but what i wanted to know is a good way to export the map for skinning. |
| 05-04-2005, 12:46 AM | #4 |
hmm i have only seen that on Maya not in 3dsmax, try looking around the functions. |
