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Using Evil Illidan's Night Elf form with Metamorphosis

05-03-2005, 10:25 PM#1
Guest
Hello,

I am trying to use the Ability Metamorphosis to turn a Hero into the Evil Illidan model.

I created a custom unit, and change its model to "Illidan (Evil), Illidan (Morphed)"

The ability works, but not the way I want it to.

I want the ability to morph the hero into the Winged Night Elf form, with the long blades, NOT the demon form.

However, there's only one model file(which contains both forms), and the ability automatically chooses the Demon form.

Is there any way to get around this?

P.S. I've tried to use Chemical Rage as the base ability, it still doesn't work.
05-03-2005, 10:30 PM#2
map-maker
try and make it a triggered ability i cant really think of something else that could help get around this maybe someone else can. sorry i couldnt help that much
05-03-2005, 10:35 PM#3
Guest
Quote:
Originally Posted by map-maker
try and make it a triggered ability i cant really think of something else that could help get around this maybe someone else can. sorry i couldnt help that much

Okay, say I wanted to make it a trigger ability... How would I go about doing that?

Would there be problems with the hero inventory not transfering correctly?

Thanks
05-03-2005, 10:39 PM#4
Guest
Could I make a new model file, with JUST the Night Elf form of Evil Illidan?

If I created it, would the new model show up if other people download my map?

How would it affect the download and loading time of my map?

Thank you

Please forgive my noobieness, I'm new to map making =)
05-03-2005, 10:41 PM#5
Elven Ronin
Make a dummy ability. Then a trigger along the lines of the following:

Event- unit starts the effect of an ability

Cond- ability being cast = <insert name here>

Action - Replace casting unit with a <insert name here> using the old unit's relative life and mana.


If you use the Unit - Replace action, it will transfer inventories from the original unit to the replacement automatically.
05-03-2005, 10:57 PM#6
Guest
Okay thanks...

I've tested just the ACTION part of that trigger, and it places the correct model!

However, I dont know how to work the EVENT part.

You said UNIT starts the effect of an ability.

What do I set the UNIT to?

In my map, players start with a wisp, and they choose the hero they want. Then a trigger creates and gives the player that hero.

From the options I see for UNIT, there's nothing that can match my event.

Any tips?

I've tried making a variable, but it doesn't show up in UNIT's options.


EDIT: Okay I've figured it out now, I just set the condition to:

A unit owned by Player 1 Starts the effect of an ability.
A unit owned by Player 2 Starts the effect of an ability.
A unit owned by Player 3 Starts the effect of an ability.
etc...

Now I have one more question:
How do I make the "triggered metamorphosis" timed? Is there any way to get a timer bar to show up under the hero's name?

And what trigger should I use to revert the hero into its original form, with items and everything?

Thanks
05-04-2005, 07:42 PM#7
GoblinPornstar
I'm sorry but I think this is just making it complicated. When ever a unit uses a spell to morph, the game checks if the model has any other models in it (like DotC has a bear form and DotT has a crow form etc.) To prevent this you gotta edit something in the editor (not shure what as I don't have the editor in this comp) in the units art sections. It should be something like "alternate animation name" or something.
05-04-2005, 09:18 PM#8
Anitarf
I have tested that earlier, and metamorphosis still caused the alternate model to be used even though I cleared all those fileds on the alternate demon hunter. Perhaps some other morph spell doesn't do that.