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A couple of ideas to consider

05-04-2005, 02:41 PM#1
Loknar
If anyone here has read Trudi Canavan's Black Magician Trilogy (The Novice, The Magicians' Guild, The High Lord), they'll know about how the black magicians sap the mana from other magicians (and even non-magicians) by cutting them. This got me thinking as to whether or not something like this could work in Warcraft 3:

Quote:
Like normal units, Black Magicians have a natural level of mana that regenerates. They also have mana stolen from other units, which does not regenerate but which can be used. Their natural mana is not spent until their stolen mana is used up. So for example, a Black Magician might have 200/100 mana, but this does not regenerate until the amount falls to below 100, in which case it regenerates to 100 only. In addition, they can only gain any mana if they kill a unit within a certain range (ie they need to touch the wound to be able to draw mana from it). Finally, other spellcaster units should be able to donate mana to them willingly (again within a small range).

Any chance that a system like this can be made to work?
05-04-2005, 09:50 PM#2
Vexorian
No, sorry.

Having 2 mana bars would only be possible by tricks like moving the multiboard to the command card. and Doing the stuff there.
05-05-2005, 07:21 AM#3
Loknar
What about an item or ability showing excess mana? I wasn't actually expecting a whole new mana bar actually - I was thinking more of an item, ability or something more along those lines. A plot item or passive ability called something like "Black Magician Mana" could tell you how much extra mana you have if you could regularly update its tooltip or something...
05-05-2005, 09:33 AM#4
MindWorX
Quote:
Originally Posted by Loknar
What about an item or ability showing excess mana? I wasn't actually expecting a whole new mana bar actually - I was thinking more of an item, ability or something more along those lines. A plot item or passive ability called something like "Black Magician Mana" could tell you how much extra mana you have if you could regularly update its tooltip or something...
How about triggering somesort of Manadrain abilty, to launch and then add the excess mana? Just set the manadrain to not remove the mana again... I dunno how to do it, i think, there's a gameplay constant that says "Allow Mana Transfer" or something like that, that enables a friendly unit to transfer mana to another unit, just remove all effects, and have a dummy unit do that...
05-05-2005, 10:25 AM#5
Loknar
Quote:
Originally Posted by MindWorX
How about triggering somesort of Manadrain abilty, to launch and then add the excess mana? Just set the manadrain to not remove the mana again... I dunno how to do it, i think, there's a gameplay constant that says "Allow Mana Transfer" or something like that, that enables a friendly unit to transfer mana to another unit, just remove all effects, and have a dummy unit do that...

A negative Siphon Mana would work for freely donating mana (ie I cast it on you, you gain the mana I lose it). But I doubt Siphon Mana work for the forced taking of mana (it would only add the Mana to the caster's normal mana pool)...
05-05-2005, 12:24 PM#6
MindWorX
Yea, but still, it'll look like the hero has 150 mana out of 100... Since Mana Drain allow the player to have excess mana...
05-11-2005, 11:53 AM#7
Loknar
MindWorX or Lord Vexorian - any ideas on this? Unfortunately I can't so much as touch WC3 right now (exams :( ), so I can't try that Mana Drain myself...