| 05-04-2005, 10:36 PM | #1 |
Guest | Hey guys, i just decided to install Warcraft III: The Frozen Throne again for the first time since i stopped playing a few months after its release. Before I stopped I was finished with only a couple maps: one a team forest tower defense, an AoS clone (not too proud... i hate clones) and another an RPG. Well, now that I'm back I have two more conceptual projects ready to be completed and was wondering which one to start first and hoping some of you guys would help me out! Here's a brief summary of the two maps... Jeopardy! I've already started work on, Netstorm I would really really REALLY like to see. Anyway, summaries are very brief so i don't want to give away all my ideas in specifics but feel confident that I do have fairly concrete ideas of what these two maps are all about... not just Wintermaul with a race of GREMLINS! Map A: Jeopardy! Style: Tower Defence Useless Intro: The main thing that wrong with tower defense now is that its very single-player oriented. An attempt to cure this was made in competetive spawn maps like Hive's Revenge and team maps like Zoator's or (the original) Wintermaul. Well, Jeopardy! is meant to follow along the same path and attempt to add to tower defence the need to adjust to other players, creating a unique game each time. Main Premise: It's a four-way defence map in which each player chooses a specific type and difficulty level of unit to spawn (no buying units... I found maps like that are somehow unpleasing in thier complexity). Each wave begins with a periodic (like in Cube D) spawn of the four units chosen by all players. The interesting thing is that there is such a wide range of unit abilities and traits that you will have to adjust yourself to your opponents playing style in order to win. Scoring and towers are altered in a way to facilitate this diversity and also keep players around longer. Note: I'm calling it Jeopardy! because its dangerous for you to pick too powerfull a unit (you might leak, causing no benefit to yourself) or to easy of a creep or the wrong type of creep. Estimated time to complete: Month for an entire collection of units/towers, prolly a few weeks to bust out the barebones. Map B: NetStorm: Islands at War Style: Melee? (Like the game NetStorm) Background: If you've played NetStorm yourself back in the day (I think it was pre WC2... not sure tho) you know what I'm talking about and I hope you feel the same way as I do about needing to revive this game. Netstorm was basically RTS, except virtually all units were stationary, save transports which could pick up obelisks and be granted spells to use. You also had a priest which did all the interesting work: building your temple, workshops and sacrificing other priests at your altar. The coolest part of the game (unfortunately) cannot be reproduced on battle.net, and that is the ability to gain better units by winning games (units that you researched would stay with you from one game to the next untill you had all the units and then you went up a rank and started from the beggining). On the other hand I do believe it is possible to adjust NetStorm gameplay to the WCIII game engine (making it more unit centered, and modifying the research methods for a single-game basis) without losing much of its essence. Please not I have relatively less of a picture of this map in my mind/on paper than I do Jeopardy! Some NetStorm Links: - http://www.free-games.com.au/Detailed/218.html - http://www.netstormhq.com/news.php Estimated Time to Complete: Long. |
| 05-04-2005, 11:01 PM | #2 |
dude you posted this thread twice. |
| 05-04-2005, 11:36 PM | #3 |
Uh-huh, I just deleted one. Also, you are saying something that you are back, but are we supposed to know you? I'm horrible with names, so I'm not really expecting to remember anyone (Timothor is an exception, his name reminds me of my shampoo) who just pops up, except if they have something special. *yawn* |
| 05-05-2005, 12:22 AM | #4 |
Guest | ill admit none of my maps got too far so i'm not surprised if you don't remeber me... i'm no (the guy that created DotA). But i have high hopes for these maps and need some help! |
