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Hide ability buttons without losing ability?

05-06-2005, 06:00 AM#1
Guest
I'd like to get a unit to cast spells via triggers so he'll do it by himself.. which i've already assembled.. however i'd like it so that when i click on the unit, i cannot see the spells he has.. he'd be fully under my control yet would have no spell button.. it would look like a unit that has no spells. this way the player that owns that unit will not be able to manual cast.
05-06-2005, 08:04 AM#2
Guest
I dont think there is a way to do that :D
05-06-2005, 12:46 PM#3
Elven Ronin
I know vex expermented with hiding abilities, passive ones anyways. I'm not sure if it works for active abilities, but what he did was put the ability in a spellbook, then remove the spellbook ability. You can't find the ability anymore, but it still functions.

No idea at all if that works with active abilities.
05-06-2005, 02:11 PM#4
Panto
You could add the ability to the unit only at the instant that you want the unit to cast it, order the unit to cast it, and remove the ability.

You could make a dummy unit with all the abilities and no model or shadow, uncontrollable and unselectable by the player, that casts all the abilities instead.

You might have success giving the unit the Ward classification, which effectively removes everything on the command card from the player's use.
05-06-2005, 02:12 PM#5
Anitarf
Quote:
Originally Posted by Elven Ronin
I know vex expermented with hiding abilities, passive ones anyways. I'm not sure if it works for active abilities, but what he did was put the ability in a spellbook, then remove the spellbook ability. You can't find the ability anymore, but it still functions.

No idea at all if that works with active abilities.
Only one correction, he didn't remove the ability from the unit, he disabled it for the player that had the unit. The spellbook ability was still there, only disabled, so you couldn't see it, but for some reason the abilities inside (at least passive ones, don't know about actives) still worked, like Elven Ronin said
05-06-2005, 07:52 PM#6
johnfn
You might be able to give the abilities effect with triggers, depending on what it does.
05-06-2005, 10:05 PM#7
Taur
panto can i add and remove the ward classification to maniuplate, and it would have the same effect?
05-07-2005, 02:51 AM#8
Guest
ah, thanks. I have tried using the trigger to add and remove ability and that worked great. i've also used the ward classification and that worked perfectly. i still had control and no button was seen.. and he auto casts fine still. so i think the ward ability is better for what i needed. only downside to that is you dont see the basic commands.. but those aren't needed. for what i wanted to do i actually wanted those disabled too.
05-07-2005, 07:37 AM#9
Panto
darkhorde, I've never tried. Test it out.

Brash, glad you got your solution. What was what you actually wanted to do?
05-07-2005, 04:51 PM#10
Elven Ronin
Have units with abilities that could only be used by triggers, not by the player.
05-07-2005, 10:32 PM#11
Panto
What I mean is, what's the purpose behind the system? What are you attempting to accomplish?