HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Hero Abiltities NEED HELP!!

05-07-2005, 09:25 AM#1
Guest
I am currently making a hero siege map and I started with classic heroes.
I now want to change them but i've run out of ideas. Can anyone give me any inspiration??? I need spells for the following heroes,

MELEE
Erudinar - The Rapturite Blade (Blademaster)
Melanus - The Legion Champion (Human Captain)
Nermarth - The Exiled One (Demon Hunter)
Phanta - The Shadow Assasin (Avatar Of Vengeance)
Esgaron - The Ogre Barbarian (Beastmaster)
Borodur Goldmetal - The Holy Captain (Arthas w Frostmourne)
Gorius Stormhoof - The Tauren Warrior (Tauren)
Lazarus - The Vizier Of Peace (Far Seer)

RANGED
Tal' Aladan - The Valkyrie (Elite Archer)
Zaltha - The Tribal Shaman (Shadow Hunter)
Pinebard - The Jungle Ancient (Ancient Protector)
Fadamir - The Sin Caster (Spellbreaker)
Father Sinistra - The Archpriest (Priest)
Aricalon - The Wind Druid (Druid Of The Talon)
Gladion - The Monk Missionary (Medivh)
Gardon Snipeshot - The Dwarven Sharpshooter (Rifleman)
Anon Lightbinder - The Enlightened Soul (Archmage Ghost)
Narados Magicwing - The Elemental Guardian (Faerie Dragon)
Clare Redwalker - The Arcanist (Sorceress)
Nak - The Specialist (Goblin Sapper)

PS: You can also gimme ideas for an extra 4 Melee combat heroes.

Thanks
Fata1Craft
05-07-2005, 06:37 PM#2
GoblinPornstar
You need spell ideas for all those heros? I can give you some spell ideas when i'm done with my homework. Is it ok with triggers assisted spells?
05-08-2005, 07:43 AM#3
Guest
"Anon Lightbinder - The Enlightened Soul (Archmage Ghost)"

Ray of Truth - The Enlightened Soul reveals hidden truth within the opponents' mind. This truth brings self awareness, dismay, and weakens opponents within a cone. Enemies move slower and have reduced damage. Increase in level increases the amount enemies movements are slowed and their attack is reduced.

Avatar of Knowledge - Establishes the mass knowledge obtained by the Enlightened Soul. Uses this knowledge to become temporarily superior to others. Changes to an ethereal form that can still attack. Increase in level increaes the duration of the ethereal form.

Enlightenment Aura - The pure presence of the Enlightened Soul instills understanding into all near him. Allied units affeced by this aura attack faster, regen mana faster, and has an armor boost. Increase in level increaes aura radius and bonuses.

Ultimate:
Perceiving Eye - The Enlightened Soul can perceive many truths of time, existence, and action. Battles are slow compared to the Enlightened Soul's perception. Gives the Enlightened Soul a chance to deal 3x the damage for X% and evade Y% of incoming attacks.
05-08-2005, 09:44 AM#4
Anitarf
Lazarus - The Vizier Of Peace

Shield of Retribution - Increases the armour of the target friendly unit and melee units that attack it will receive back much of the damage they deal. The bonus armor and the percentage of the damage returned increase with the level of the ability.

Righteous Blade - (autocast) When the Vizier is forced to use his weapon, he unleashes his anger towards those who forced him to use it. Adds bonus damage to the Vizier's attack and enemies hit by it cannot attack for some time. Bonus damage and the duration of buff increase with level.

Pacifism - (aura) Mana and hit points of all nearby friendly units regenerate faster as long as they didn't attack an enemy within the last few seconds. Hit point and mana regeneration increase with the level of the ability.

Ultimate:
Holy Ground - (channeling) all units within a large radius of the Vizier become invulnerable, but may not attack or cast spells.


Some... ok, all of these spells would need to be trigger enhanced, but it's nothing so hard I couldn't do. The Righteous Blade ability would however probably require the Vizier's attack to be ranged (buffing arrow abilities just don't work with melee attacks for some reason, except black arrow, but it cannot target enemy heroes, only units... if that's ok with you...), but it can be very short range with no projectile art so it seems like it's melee.
05-08-2005, 03:29 PM#5
GoblinPornstar
Father Sinistra - The Archpriest

Smite:
Damage in medium AOE. Survivers gets banished

Gods Favor:
Targets an ally (or self). Every time it gets attacked, a bolt of lightning hits the attcker for X damage. Shouldn't last that long.

Purge:
DOT and slowed (movement and attack) in target area

The Lords Will:
Gives Father Sinistra bonus armor and bonus to intell and couses holy rays of light strike enemies around him when he dies.
05-10-2005, 01:12 PM#6
Guest
Well, all these heroes are cool....
Maybe I should be getting more posts for the melee heroes.
05-10-2005, 02:35 PM#7
Anitarf
Melee heroes are a pain, aren't they? I remember the problems I had with thinking up skills for them, that's because they are usually warrior heroes, not spellcasters. Here's a hint: all heroes should have something magical about them. It's hard to invent just non-magical combat skills.

Look at the original warcraft heroes, demon hunter has evasion and that's it as far as combat skills go, all of his other abilities are based on demonic magic. Mountain king, same, bash could be considered a "normal" combat skill, but all other are magical abilities. Blademaster too. And all the other melee heroes are even less fighters and more casters: palladin, death knight,...

So, think of some magic to associate your melee heroes with, besides them just being fighters, and you will be able to think of abilities for them much more easily.
05-16-2005, 03:08 PM#8
Guest
Here's a question.
1. Anitarf, how would you set the base of the spell for Pacifism for the Vizier of Peace.
It seems like you cannot uiltimately set two aura effects as one....
2. Does anyone know how to do the tavern selection thingy you have in Dota?? Here's a rough summary.... When u select a Hero, the tavern automatically turns empty. This prevents any further bugs to associate themself with the hero selection. How do I do this???? And one more thing, how do you ensure that a player is allowed revive himself from the empty tavern when he has just been killed???
05-16-2005, 07:24 PM#9
Anitarf
Well, pacifism would be a triggered aura. The hero would just have a "blank" aura that did nothing except put a buff on every unit in range. Then you need to use triggers to keep track of when was it units last attacked. If you could use custom values for that, that would be neat, otherwise you have to use a variable array of units and a matching array of integers.

Whenever a unit attacks, set it's custom value to how long you want it to take before the unit may benefit from the aura again. If you are using variable array, loop through them untill you find under what index the unit is stored, and then set the integer array under the same index to this number. Then, with a periodic trigger, decrease this value by 1 for all units (either by picking all units and changing their custom value or by looping through the array and changing the values there).

Now also every second, pick all units that have the aura's buff, and if their value is less than 1, that means they haven't attacked for enough time and they may now recieve the actual effects of the aura. These could be achieved either with directly increasing the hp and mana with triggers (one possible problem would be if you had two Viziers playing at the same time with different levels of the aura, you couldn't tell under which one's effect the unit with the aura buff is, also, it would be a pain to add any additional graphical effects mem-leak-free to the units to display that they are now regenerating) or, you can cast a modified Rejuvenation (it can also restore mana) on those units with dummy casters (in this case, you need some additional actions in this trigger to remove the rejuvenation buff from any units that are no longer in the range of the aura). also, remove the Rejuvenation buff whenever a unit attacks.

That's about it. I know, it's not the easiest thing to do.
05-17-2005, 04:39 AM#10
Ignitedstar
Here you go. I don't exactly know what you want, but I guess it's all good. ^_^

Well... most of the abilities I made up are going to need a seperate model of the Blademaster and his sword, which I wish had a name...

Fatal, for your second question, I know it deals with the circles of power near the taverns...

Ouch, your right. It takes a while to do melee heroes... :\

P.S. I don't know how to do these abilities if they are trigger enhanced. It's not one of my strong points.
--------------------
Finger Grasp
Erudinar can sometimes predict an attack from an enemy [%] of the time, and can sometimes deflect the attack to deal [%] damage back to the attacker [%] of the time.

Rapture Blade(I think this will require seperate models... )
Erudinar tosses his sword to his target, slowing it's attack rate [%] and movement speed by [%]. When he tosses his sword, his attack damage goes down by 80%, but his movement speed increases by 50%. The sword will return to Erudinar after [X] seconds, but it will take 5 seconds for the sword to return to him.

Infernal Rage(Running out of ideas... )
Adds splash damage and fire damage to Erudinar's attacks. There is a [%] chance that his attack will deal an explosive AOE damage of [X].


Ultimate: Sword Cross
Erudinar's sword will be imbued with a soul, allowing it to move on it's own willingly. The sword has 500 health, and if the "Strike" command is used, it will cut through everything from where it was, to where the Erudinar is, dealing [X] to enemy units in the way. The spirit can only stay inside the sword for [X] seconds.
-----------------

I found a problem while doing this... he shouldn't be able to cast another sword release spell without having his sword back, so I suggest making a trigger to where, it will detect when he uses one of the sword release skills, and remove them from the his commands. I guess you could make a wait time with the seconds to make them available again... I don't know... you should consult with someone else who knows what their doing when it comes to triggers.

I will try to do more heroes if you still need help.