| 12-13-2002, 03:21 AM | #1 |
Guest | Hi The Create Special effects on Unit has a field that controls where, in relation to the unit, the effect gets created. It defaults to Overhead but doesn't anybody know what the options are for that field? I've popped open a few maps and tutorials but I can't find what I'm looking for. In short, I'd like to make a special effect ON a unit rather than ABOVE the unit. Thanks. |
| 12-13-2002, 05:30 AM | #2 |
Guest | I had the same problem, so i'll help you. Here's something from the UMSWE guide to effect placement: The following information might be of use to those of you attempting to use the "Special Effect - Create Special Effect On Unit" trigger action. The first parameter for this action is an attachment point name, which is a string value that you type in manually. One or more modifiers can be added to an attachment point name to specify the exact location to which you want to attach the special effect. These modifiers are optional, and are not defined for all units and attachment point names. Example attachment point names: "overhead", "hand", "hand left", "foot right mount rear". Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) btw, I'm glad to help |
| 12-13-2002, 06:09 AM | #3 |
Guest | Thank you |
