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Using all Tilesets? I SAY YES!

05-08-2005, 04:22 PM#1
Guest
Hallo hallo!
I just wanted to post my solution about how to use almost all tiles that exist in wc3.
But first of all, I want to say, that this solution is only made through importing Models!
So, I also don't know a really good way to make more cliffs or more textures useable as layers (I mean more then 16).
The good thing here is, that these models, I made, are only parts of the layers!
So you can mix them together the way you want ... like building a castle with stones ;)
The 2nd good thing is, that these mdx-files are all arround 1kb big, so you can easily import many of them!
For using them, I would first print the landscape with the tiles from the palette, and then, on places which need special textures, you can put them in!

The attachments:
In wc3sample1 there is a picture of a human builder standing on these imported tiles used as doodads.
You can see that almost nothing of the worker's feet disappears!

In wc3sample2 you can see 4 corner tiles and how you can mix them up.

EDIT (from 10.05.05, 5:52):
wc3sample3 added (infos about it in post 9)
wc3sample4 added (infos about it in post 9)

If you are interested in the tiles, I can attach them too, just say.
Tiles, created so far:
4 CornerTiles
4 EdgingTiles
WaterTiles!!! (pictures will be added soon)
-> question: can you make toggle textures on 1 model ?
(Look here: http://www.wc3campaigns.com/showthread.php?t=75015 )
(Buildingsize: 2 fields of smallest pattern in WE correspond to 6,4 fields in gmax!)

Please comment. :god_help_us:
Was this at least a lil useful 4 u ?
05-08-2005, 04:33 PM#2
map-maker
errr it might be usefull to some people but i find it more trouble than its worth :/
05-09-2005, 12:36 PM#3
divine_peon
hmm.. useful to those who don't know this yet, but well, doodads also have max limit u know? and to do this you don't need some custom models (which i don't do normally except for trees), you only need doodad motivation.

but good job in telling this indeed. :D
05-09-2005, 04:50 PM#4
Guest
What do you mean by doodads motivation? Setting the doodads heigh to zero?
05-09-2005, 05:26 PM#5
divine_peon
not 0, 10. :D
05-09-2005, 05:42 PM#6
Guest
Well, you know what i meant :P This is true, but there are no doodads that use the tileset textures. You need a custom model for that; unfortunately, it can work only on completely flat surfaces :/ but it's still an intresting idea.
05-09-2005, 05:48 PM#7
divine_peon
yup. like a castle interior. hehe. :P
05-09-2005, 07:30 PM#8
Arkidas
Probably causes lag :(
05-10-2005, 05:46 AM#9
Guest
Hallo again, cool, thanx for the comments!
(New pix and attachments will be added in post1!)

PROBLEM FIXED!
The created tiles now look almost exactly the same like the original ones.
Before, you can see that in picture "wc3sample2", I ignored the alpha materials, but now I got it, you now also see the 2nd layer!
(Compare with new picture "wc3sample3")

Lag? - No, don't think so... @ Arkidas:
Quote:
Probably causes lag :(
I think if there are serious lags, then it's because of something else.
Each tile I created is arround 1 kb small and the corner tiles, for example, only uses 5 polygones! So, you should loose have 20 of them on your screen at the same time and nothing should begin to lag...
(New picture for polygons added to post 1)

Do the tiles need flat surfaces? - No, not really. @ Nasrudin & divine_peon:
Quote:
unfortunately, it can work only on completely flat surfaces :/

Quote:
yup. like a castle interior. hehe. :P

Yes , haha ;) BUT!
Each tile I created I moved to the maincross in gmax, so that the centre of gravity also is in the middle of each tile. That means, that the tiles work quite fine on raised surfaces, if you set 2 options in WE in the object-editor to 180°.
They are the "grafic-max. go-angle (angle)"
and the "grafic-max. swing-angle (angle)".
[Sorry if that aren't exactly the same names like you have in your editor,
because I have the german editor and I had to translate the names anyhow.]
(New picture added for example of raised surface in post1)



Quote from Nasrudin:
Quote:
there are no doodads that use the tileset textures. You need a custom model for that

Yes, I also think so, don't know what you mean with "doodas motivation" :(

A Question @ divine_peon :
Quote:
but well, doodads also have max limit u know?

Can you please say the limit, I'm seriously interested in...
05-10-2005, 06:15 AM#10
divine_peon
max limit is around 8000 i think..
but not counting the destructibles.