| 05-09-2005, 07:00 PM | #1 |
Guest | I was making a tauren tent with oinkerwinkle's vertex modifier... quite simple in shape... but somehow it ended up with over 3000 faces I've no clue of what is wrong with it. All i did was cloning and welding... as ever :( It should have not more than 200 i think. Here's the file, take a look if you want. Any help is appreciated... |
| 05-09-2005, 08:51 PM | #2 |
i suggest opening the model in milkshape, gmax of 3dsmax and looking at it that way, use model cleaners too, they can really reduce the count... i really dunno what's wrong.. |
| 05-10-2005, 12:14 AM | #3 |
i will fix it for you when i got time. okey i'm done., flipped some faces to. |
| 05-10-2005, 12:26 AM | #4 |
No idea why it's like that, but I fixed it. |
| 05-10-2005, 12:39 AM | #5 | |
Quote:
wow 2 minutes of difference. |
| 05-10-2005, 03:37 AM | #6 |
Yeah but yours is 0.5 kbs smaller ;P |
| 05-10-2005, 03:54 PM | #7 |
heh, didn't notice. I didn't flip any normals either. |
| 05-10-2005, 06:53 PM | #8 |
Guest | Thanks everyone. Apparently Armel had the same problem too (6300+ polies on his naga enchantress ò_O) www.wc3sear.ch/index.php?p=Models&ID=2398&sid= I think i found the bug (in truth, it's more than one) but, on the other hand, Oinkerwinkle is gone. ![]() |
| 05-11-2005, 02:43 AM | #9 | |
Quote:
Well about armel's problem, is imposible to reduce the faces so they match wc3 needs, i could optimize it to 3339 faces. He made many details, so on the faces get that big. |
