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Wtf....

05-09-2005, 07:00 PM#1
Guest
I was making a tauren tent with oinkerwinkle's vertex modifier... quite simple in shape... but somehow it ended up with over 3000 faces I've no clue of what is wrong with it. All i did was cloning and welding... as ever :( It should have not more than 200 i think. Here's the file, take a look if you want. Any help is appreciated...
05-09-2005, 08:51 PM#2
Taur
i suggest opening the model in milkshape, gmax of 3dsmax and looking at it that way, use model cleaners too, they can really reduce the count... i really dunno what's wrong..
05-10-2005, 12:14 AM#3
BlinkBoy
i will fix it for you when i got time.

okey i'm done., flipped some faces to.
05-10-2005, 12:26 AM#4
Whitehorn
No idea why it's like that, but I fixed it.
05-10-2005, 12:39 AM#5
BlinkBoy
Quote:
Originally Posted by Whitehorn
No idea why it's like that, but I fixed it.

wow 2 minutes of difference.
05-10-2005, 03:37 AM#6
luckyownz92
Yeah but yours is 0.5 kbs smaller ;P
05-10-2005, 03:54 PM#7
Whitehorn
heh, didn't notice. I didn't flip any normals either.
05-10-2005, 06:53 PM#8
Guest
Thanks everyone. Apparently Armel had the same problem too (6300+ polies on his naga enchantress ò_O) www.wc3sear.ch/index.php?p=Models&ID=2398&sid=
I think i found the bug (in truth, it's more than one) but, on the other hand, Oinkerwinkle is gone.
05-11-2005, 02:43 AM#9
BlinkBoy
Quote:
Originally Posted by Nasrudin
Thanks everyone. Apparently Armel had the same problem too (6300+ polies on his naga enchantress ò_O) www.wc3sear.ch/index.php?p=Models&ID=2398&sid=
I think i found the bug (in truth, it's more than one) but, on the other hand, Oinkerwinkle is gone.
hmm, there is no program that i know, who could look in vertex modifier source code, else i would fix it. Anyway, when i finish my mdl surprise(ya i have a tool working on and is not only the geomerger 2) i will take care of making a new vertex modify, that uses OpenGL for better looking.

Well about armel's problem, is imposible to reduce the faces so they match wc3 needs, i could optimize it to 3339 faces. He made many details, so on the faces get that big.