HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

disabling attacks

05-09-2005, 07:02 PM#1
Linera
How can I say disable Attack 1 on a hero or unit and then enable its attack 2 or vice-vera? I want it to be so I can use attack 1 for melee and attack 2 for range with different attack art and range.
05-09-2005, 10:46 PM#2
Elven Ronin
That can be done with upgrades, of course upgrades can't be undone so that wouldn't work very well.

I know orb abilities tend to monkey with enabled attacks, but I've never looked into it myself so I don't know if that works either.

I don't know if it's practical to apply this in your map, but you may need to create a melee and ranged version of each unit and switch between them.
05-10-2005, 01:54 PM#3
Linera
If i make two version of each unit it would screw up my save/load code
05-10-2005, 01:54 PM#4
Linera
If i make two version of each unit it would screw up my save/load code
05-10-2005, 06:18 PM#5
Yukitan
Wouldn't this work using a Orb Ability or something like that?
05-11-2005, 12:27 PM#6
Elven Ronin
Quote:
Originally Posted by Yukitan
Wouldn't this work using a Orb Ability or something like that?

yes, that's one of the things i sugguested. It may be nessecary to do that, since two of each unit can't work here.
05-11-2005, 03:28 PM#7
TitanLectro
I have tried using the orb ability, and I cannot get it to work. If someone does get it to work, do tell.
05-11-2005, 05:24 PM#8
Vexorian
You can't make an orb enable attack 1.

For this you would need a morph skill like chaos , and 2 units.
05-12-2005, 12:08 AM#9
Elven Ronin
Quote:
Originally Posted by Lord Vexorian
For this you would need a morph skill like chaos , and 2 units.

which, as Linera said, would screw up his save/load system since it's an open RPG.
05-12-2005, 01:21 AM#10
Guest
if ur saving unit exp, then assuming you only have 1 hero at a time set that hero's custom value to whatever and make the save pick a random unit owned by triggering player matching condtion with custom value of matched unit equals to whatever
05-12-2005, 09:44 PM#11
Vexorian
I doubt it will screw his save load code unless the save load code is wrongly done or the thing that changes the unit with chaos morph is not implemented well.

Also I don't see why people use save codes at all.

If it is an open rpg with a save code, then the items wouldn't be too much, an open rpg without large inventories?