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Underwater problems

05-11-2005, 01:25 AM#1
Guest
Anyone know how I can fix this problem: I have a unit flying ata negative hieght, so it flies underwater. No problems with that. These screenshot shows the problem:

The unit makes waves visible from under the water. And this is an opinion: do you think it's more sensible to have the selection circle on the water, or below the unit (on the seafloor)?
05-11-2005, 01:32 AM#2
Guest
welll maybe if the unit was a little more visable
05-11-2005, 01:57 AM#3
Guest
Quote:
Originally Posted by Hacken_Hacker
welll maybe if the unit was a little more visable

The unit is completely invisible when it's below the water line. You can only see the outline made by the waves. Any part of any unit that goes beneath the water line (in deep water, not shallow) becomes invisible. When the unit starts moving, it makes less waves (for some reason). I changed the screenshot to a better one.
05-11-2005, 03:19 AM#4
Guest
I don't know about the waves but the selection circle should be on the water, like it is in the screenshot.
05-11-2005, 08:23 PM#5
Guest
i think the waves r part of the unit, so to remove the waves you need to edit the model and remove it
05-11-2005, 08:42 PM#6
Guest
Oh really... Are you sure?That would be bad, becuase I don't know how to edit models. I heard a while back someone called it an "emitter", and that it wasn't part of the model itself, but was related. I don't know this, I just heard. Someone who knows exactly what these are... I need your help...

EDIT: I checked WC3 Image Extractor (I use it for .blp conversion, which it isn't working for for some reason anyway), and I found 3 different kinds of ships (although no model of the one in question), and none had little waves things or anything on the skins. I'm confused. Is this something I can change in object editor?
05-12-2005, 12:18 AM#7
map-maker
no the waves ARE part of the model i am almost certain of that. i think you should make the circle on top but thats my opinion
05-12-2005, 01:06 AM#8
Guest
I'd prefer the circle under the water
05-12-2005, 01:58 AM#9
Zandose
You could use triggers to make the unit have 100% invisibly. But you won't be able to see any of the unit underwater anymore (if any of it is visible in the first place).

Can't you change the circle height in the object editor?
05-12-2005, 07:34 PM#10
Guest
Quote:
Originally Posted by Zandose
You could use triggers to make the unit have 100% invisibly. But you won't be able to see any of the unit underwater anymore (if any of it is visible in the first place).

Can't you change the circle height in the object editor?

Hey, that's a good solution. It's not like you're supposed to see units that are underwater anyway. How do I do that?

And yes, you can the circle hieght in the editor. I just wanted some other people's opinions on where it wouild be best to have it. Personally, I think it should be on top of the water.
05-12-2005, 09:48 PM#11
Zandose
It's under "Animations > Change Unit Vertex Coloring"
Code:
Animation - Change Peasant 0000 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency

Also why don't you just get rid of the select circle altogether?
05-13-2005, 07:38 PM#12
Guest
Quote:
Originally Posted by Zandose
It's under "Animations > Change Unit Vertex Coloring"
Code:
Animation - Change Peasant 0000 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency

Also why don't you just get rid of the select circle altogether?

Hmm. I used that for the unit, but it still didnt disappear. Could it be becuase it has permanent invisibility, so it still has to be semi-transparent, as invisibile units are? I tried the trigger on some other random unit, and it worked for that one. But the waves were still there. It's so annoying. Is there some different skin I could use (default one, I don't know how to model or skin) that is completely blank?

I didn't get rid of the circled becuase you kind need to use it. Anyway, I gave the unit permanent invisibility, so its not like you can comb the ocean with your cursor to see if you highlight an enemy submerged unit.