| 05-11-2005, 09:06 AM | #1 |
Guest | Omg! About 3 hole days ...i try .. to remove arthas atack animations and add to him the beastmaster atack animations ( i need atack animations that uses both hands) i tried with everything ... pls i need really help ! ----------------------------Reply me ----------------------------------------------------------- |
| 05-11-2005, 02:39 PM | #2 |
*cough Deci esti shi pe wc3campaigns.com? Site dupa parerea mea plin de nooby ... da ma rog... *cough Ok, I would suggest you use oinkerwinkle animation transfer. It does the whole job for you: http://www.oinkerwinkle.com/tools/animtransfer.zip And of course the tutorial: http://www.oinkerwinkle.com/tools/tu...mtransfer.html ~Daelin |
| 05-11-2005, 05:42 PM | #3 |
Guest | *cough:Pai postez aici cand am nevoie de ceva .. stiu ca e de noobi ;) cough* Whell i am using AnimeTransfer ... i read tutorial i think i can fix the problem on adding animations if i am working more ... but the really problem ... its removing an animation!! |
| 05-11-2005, 05:56 PM | #4 |
*cough Ma speriasem ca nu stiai... Shi ma gandeam ca de prin ce tara eshti ^_^ de nu stii... *cough Did you try to transfer a single animation? If you did and it bugged, contact oinkerwinkle. ~Daelin |
| 05-11-2005, 06:00 PM | #5 |
The joints have different names... eg. Bone_Arm2_L for Blademaster and UpArm_L for Arthas... ergo you will need to allign the bone names... However Arthas' arms have 4 bones (shoulder, Up, lower and hand) whereas the BM has the normal 3 bones Look at the mdls and play about with bone designations |
| 05-11-2005, 08:20 PM | #6 |
ok guys, no need for the non-english language. daelin, you know that this is an english site. |
| 05-12-2005, 05:26 AM | #7 |
SOrry about that. He was one of the few people in Romania I ever saw on these sites. ^_^ Ok, no more romanian... ~Daelin |
| 05-12-2005, 07:48 AM | #8 |
Guest | I transfered a single animations and rename the bones that uses the animations: Bone "Bone_Chest" { <-- i rename this ObjectId 4, Parent 36, // "Root" <-- and this to GeosetId Multiple, GeosetAnimId None, Rotation 147 { But useless.... why it still not working ... ![]() |
| 05-12-2005, 11:31 AM | #9 | |
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