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GetPlayerState (Player(TriggeringPlayer)?)

05-19-2005, 07:59 PM#1
Tear25
exitwhen ( GetPlayerState(Player(0), PLAYER_STATE_RESOURCE_FOOD_USED) >= 5 )

This is a script I saw in a game, and I want to incorporate it into my game. I realize it stops the trigger from looping when they have 5 or more food used, but how do I make it so it will "GetPlayerState" of the triggering player?

Edit: sorry for putting this in the wrong forums, and thank you sadism for the help.
05-19-2005, 08:41 PM#2
SADISM
You want it to look like this:

exitwhen ( GetPlayerState(GetTriggerPlayer(), PLAYER_STATE_RESOURCE_FOOD_USED) >= 5 )