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Walkable doodad ???

05-19-2005, 09:26 PM#1
Guest
What is the option "walkable" in Object-Editor in Doodad-section (not destructibles!) good for ?
Everytime I tried nothing could walk above my doodads ???

I know, I just can make destructibles with "walkable", that would work, but why doesn't it work with doodads ?
And if doodads can't be make walkable,
then wth is this attribute "walkable" under doodads good for ??? :( :( :(
05-20-2005, 01:48 AM#2
Guest
Quote:
Originally Posted by MasteroSickness
wth is this attribute "walkable" under doodads good for ??? :( :( :(
Not all fields are used. The same for Spells, items, units?, ect.
Then again I might be wrong...
05-20-2005, 01:59 AM#3
FriendlyWarlord
I don't know what "walkable" does, but use a Circle of Power or something for the pathing map.
05-20-2005, 09:28 AM#4
Guest
So what now ?
Are some attributes only errors that blizzard didn't fix in the WE ?
Perhaps anyone who knows it ?
05-20-2005, 09:36 AM#5
divine_peon
i dunno. just remove their pathings and it will be walkable. heh. :(
05-25-2005, 03:52 AM#6
mighty death
Ok i know how to solve your problem:
1)Check the walkable box
2)Change the pathing map to something in the "Doodads" section with no pathing such as Mushrooms.

There you go a walkable doodad/Destructable
05-25-2005, 10:00 AM#7
earths-fury
walkable only means that units will walk ON instead of thru a model. it doas NOT make units ignore pathing maps. i sugest using no pathing on your doodads, and using pathing blockers.