| 05-19-2005, 09:26 PM | #1 |
Guest | What is the option "walkable" in Object-Editor in Doodad-section (not destructibles!) good for ? Everytime I tried nothing could walk above my doodads ??? I know, I just can make destructibles with "walkable", that would work, but why doesn't it work with doodads ? And if doodads can't be make walkable, then wth is this attribute "walkable" under doodads good for ??? :( :( :( |
| 05-20-2005, 01:48 AM | #2 | |
Guest | Quote:
Then again I might be wrong... ![]() |
| 05-20-2005, 01:59 AM | #3 |
I don't know what "walkable" does, but use a Circle of Power or something for the pathing map. |
| 05-20-2005, 09:28 AM | #4 |
Guest | So what now ? Are some attributes only errors that blizzard didn't fix in the WE ? Perhaps anyone who knows it ? |
| 05-20-2005, 09:36 AM | #5 |
i dunno. just remove their pathings and it will be walkable. heh. :( |
| 05-25-2005, 03:52 AM | #6 |
Ok i know how to solve your problem: 1)Check the walkable box 2)Change the pathing map to something in the "Doodads" section with no pathing such as Mushrooms. There you go a walkable doodad/Destructable |
| 05-25-2005, 10:00 AM | #7 |
walkable only means that units will walk ON instead of thru a model. it doas NOT make units ignore pathing maps. i sugest using no pathing on your doodads, and using pathing blockers. |
