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The War of the Races Mod

05-19-2005, 11:10 PM#1
paulH
The War of the Races mod, or WotR to most people is a mod dedicated to increasing the number of playable races and giving the player campaigns which will be awe inspiring (with any luck :p). The campaigns are linked and tell of the great battles across the World of Warcraft between the time of TFT and WoW, of course we have had to edit the history alittle to fit the story but not enough to matter greatly. The great enemy in all of this is a Demon Lord called Velocida, he controls the spirit realm on warcraft. More will be told about him in time but for now be content with the list of races we will be making.

Humans of Azeroth
Orcs of Durotar
Scourge of Northrend
Night Elven Sentinels
Ice Trolls of Khaz Modan
Ironforge Dwarves (includes Gnomes)
Satyrs of Felwood
Naga of the Maelstrom
High Elves of Quel'thalas
Fel Orcs of Hellfire
Draenei of Outland
[censored]
[censored]
[censored]
[censored]

Thought it would be good to let you know of some of the gameplay additions that the mod is doing. The first is the obvious addition of Subraces as a hireable race in melee, we decided to add this because in wotr we have on quite a few occassions subraces fighting alongside and against the player in the campaigns. we thought about adding these as playable to add more strategy to the game. The hireable subraces will work slightly different to Neutral Heroes in that only 1 subrace can be bought per race, and also when a subrace is bought by one player no-one else may hire them until the player using that race has all its subrace units and buildings destroyed. There are limiting factors in this and these are that you are allowed a maximum of 1 subrace at a time, and also you need to reach tier 3 to gain access to them.

Another new addition to the WotR gaming system will be that every race can build walls and gates. it is doubtful that in melee these will be walkable (so no spectactualr sieges, but some interesting ones at least). Walls will have a very large amount of hitpoints and the attacks of light units and casters will have very little effect, siege on the other hand will do alot of damage. the Gates will be opened and closed using a ability on the gate called open/close which does exactly as i have said. in battles the gates are not all that weak but are repairable while being attacked unlike the walls that you can build. there is a limit to the distance you can build walls and gates from your base, the limit being it ust be near any player owned building other than a farm or a tower.
[one of the main reasons behind the addition of walls and gates was to try and prevent rushes which we find ruins a game, making battles last longer is more fun and enjoyable]

There is another addition to the maps set in Outland and Black Citadel tilesets. these will be demon gates,to control a demon gate you need a hero to channel over that specific gate. if you are aligned Neutral or Evil then you can use the gate to purchase demons. if you are aligned Good then you can close the demon gate down for 10 minutes. in time you shall see what the races that are aligned as Good recieve in some tilesets,, and which the Neutral and Evil alignments will have to stop the use of.

these additions will not remove mercenary units from the game but they will now be different. instead of having the option to hire useless units, all the mercenaries will be powerful and varied, but will be expensive.


The censored races will be revealed in time, but right now i leave you to ponder what they are. and team members no mentioning of who they are!

Here are some pictures of what we ae making









we're not asking for help just trying to get known to others. if you can help then just say.

edit: just got reminded that wc3c have a censorship going which forbids links in posts to other websites. so if you want more information and want to see what we have so far then follow the links in my sig