| 05-20-2005, 07:45 PM | #1 |
Basicly what im trying to make is a system that allows characters to have a pet (Rather the same to WoW's Pet System) ie Sylvannas WindRunner Ability - Summon Pet I want to make it so when the Said Pet Dies - it Changes Sylvannas's Ability from "Summon Pet" to "Revive Pet" Basicly Sofar im able to make it so that the Summon Ability Gets Removed But as for Giving Sylvannas the Ability "Revive Pet", That isnt Working For me Id Appreciate any Assistance that anyone can give me as this is a crucial part in the map that im Designing (no it isnt another Wc3:WoW map) |
| 05-21-2005, 01:56 AM | #2 |
Heres what you do. You'll need to make two abilities, one for summon and the other for revive. Now use a 3rd ability called engineering. Set its level to 2 and replace its data with your two abilities. Now your unit/hero the ability and all you have to do it set the engineering ability to level 1 or 2 for your other two spells. |
| 05-21-2005, 07:17 AM | #3 |
Can u explain it more? |
| 05-21-2005, 07:19 AM | #4 | |
Quote:
um, you should just be able to do: event: unit dies cond: dying unit == var_unitPet action: remove ability X from var_unitHero add ability Y to var_unitHero i unno why its not working if thats what you did, maybe your ability has a messed up interface position (gets forced off the UI card) |
| 05-21-2005, 08:57 AM | #5 |
Perhaps your abilit was a hero skill, you can't dinamically add those (or maybe they can be added but you just can't level them through the skill menu, I can't remember at the moment, anyway, if you are using hero skills, use unit abilities instead) |
| 05-21-2005, 11:32 AM | #6 |
Thanx for the suggestions - ill see what i can change around and yeh ^^ |
| 05-21-2005, 12:27 PM | #7 |
Ive tried both those Suggestions but it still wants to be an ass.. |
| 05-23-2005, 02:49 AM | #8 |
Guest | Is your pet a hero or unit and which skill is hero or unit? |
| 05-23-2005, 04:35 AM | #9 |
dnt worry - i got it all organised and working ^^ :god_help_us: |
