| 05-21-2005, 05:59 PM | #1 |
alright i was messing around with the uber tip and i was trying to get a custom unit to display its damage, and cooldown in its ubertip... but... when i use <h001,mindmg1> - <h001,maxdmg1> it displays the unit the custom unit is based ons damage. so instead of showing 5-10 it shows 23-27. and i also cannot find a value for cooldown. any info on this would be great... mainly ifs its possible to show a custom units damge with a <command> |
| 05-21-2005, 06:05 PM | #2 |
you'd have to use the new 4 character code for the custom unit (shown instead of the unit's custom name after hitting crtl+D) as for showing the attack speed, i'm not sure on that. It might be possible to implement it, not sure. |
| 05-21-2005, 06:07 PM | #3 |
well i am using h009 instead of hgtw. thats why i dont understand why its giving me the old units values. |
| 05-22-2005, 05:17 AM | #4 |
well i am using h009 instead of hgtw. thats why i dont understand why its giving me the old units values. |
| 05-22-2005, 06:36 PM | #5 |
You need <custom code|normal code,field>. Try <h001|hgtw,mindmg1> - <h001|hgtw,maxdmg1>. That should fix your problem. |
| 05-22-2005, 06:58 PM | #6 |
Also to find the cooldown code, you can just turn on display raw data in options I believe. |
| 05-22-2005, 07:23 PM | #7 |
Ive tried both of those already.. ok ive tried. <h009,mindmg1> gave normal units min damage. <h009:hgtw,mindmg1> gave normal units min damage. ive also tried. <h009,cool1> gave a value of 0. <h009,realcool1> gave 0 <h009,realhp> gave hp, of normal unit. but i didnt use a | maybe ishould try that.nope still shows normal. |
