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Object editor->units->ubertip question

05-21-2005, 05:59 PM#1
sansui
alright i was messing around with the uber tip and i was trying to get a custom unit to display its damage, and cooldown in its ubertip... but...

when i use <h001,mindmg1> - <h001,maxdmg1> it displays the unit the custom unit is based ons damage.
so instead of showing 5-10 it shows 23-27.

and i also cannot find a value for cooldown. any info on this would be great... mainly ifs its possible to show a custom units damge with a <command>
05-21-2005, 06:05 PM#2
Elven Ronin
you'd have to use the new 4 character code for the custom unit (shown instead of the unit's custom name after hitting crtl+D) as for showing the attack speed, i'm not sure on that. It might be possible to implement it, not sure.
05-21-2005, 06:07 PM#3
sansui
well i am using h009 instead of hgtw. thats why i dont understand why its giving me the old units values.
05-22-2005, 05:17 AM#4
sansui
well i am using h009 instead of hgtw. thats why i dont understand why its giving me the old units values.
05-22-2005, 06:36 PM#5
SADISM
You need <custom code|normal code,field>. Try <h001|hgtw,mindmg1> - <h001|hgtw,maxdmg1>. That should fix your problem.
05-22-2005, 06:58 PM#6
johnfn
Also to find the cooldown code, you can just turn on display raw data in options I believe.
05-22-2005, 07:23 PM#7
sansui
Ive tried both of those already..
ok ive tried.
<h009,mindmg1> gave normal units min damage.
<h009:hgtw,mindmg1> gave normal units min damage.

ive also tried.
<h009,cool1> gave a value of 0.
<h009,realcool1> gave 0
<h009,realhp> gave hp, of normal unit.

but i didnt use a | maybe ishould try that.nope still shows normal.