| 05-23-2005, 10:56 PM | #1 |
Guest | Ok, admitidly im a bit behind the times, as it were. However, I still only play ROC, and recently i've been developing a map along the lines of dota, you know, hero wars with automatic soldiers. Mainly, for me, its a chance to tweak spells and put in some new content in a map. Still, i've been having troubles with the models. How exactly do I put a model in my map, in the ROC world editor? Even if i try to plant it int he using WinMPQ, and use correct paths it still gives errors, which i presume is mostly a skin related issue. Still, the whole thing is mesy right now. Any suggestions? I need help pretty badly. |
| 05-24-2005, 12:07 AM | #2 |
It's possible the model needs a custom texture as well. The model expects it's texture to have a specific path, you can check that by converting the model to .mdl and checking the file in notepad. Then, import the texture to the specific path, import the model with whatever path, and make the unit use the model by typing in whatever the model's path is. I know this last comment may be a bit annoying, but I can't not say it: Get the Frozen Throne. |
| 05-24-2005, 11:03 PM | #3 |
Guest | how would i convert to .mdl? |
| 05-24-2005, 11:13 PM | #4 |
Warcraft 3 file converter |
| 05-24-2005, 11:29 PM | #5 |
Also, you CANNOT save in World Editor after importing your custom models or else the World Editor WILL delete them from your map. |
| 05-25-2005, 12:32 AM | #6 |
Guest | I use GMAX to model. Since the file converter seems not to work, is there any way i could use gmax to convert? I think i'd need a plugin of some sort to be able to import .mdx |
| 05-25-2005, 10:04 AM | #7 |
google it for a gmax plugin. i had one like 2 years ago, long lost now. (i think i even had to convert 2wice to get it to MDX :S) |
| 05-25-2005, 10:16 PM | #8 |
Guest | Turns out, after converting the .mdx to a .mdl, the model was referncing "Textures\<skin>.blp" Which is a completly different folder, since worldcraft refrences skins from Warcraft dir on down. So i just added "Units\human\<model>" to the texture refrence in the mdl, converted it to mdx, and now were all set. Thnx for the help guys. |
