| 05-24-2005, 05:21 PM | #1 |
Guest | Hi! Have a litlle question. ...I have created a character with different animations, the thougt was to have the following skills: "Breath of Fire", "War Stomp" and "Critical strike". But the problem is that "Breath of Fire" and "War Stomp" are both to be named "Spell Slam" in 3DSMAX's Dope sheet... So when I have imported the character, Warcraft is playing the "Breath of Fire" animation on the "War Stomp" skill. I have tried to change the name to like "Spell Slam - 2" but it doesn't work. I have also changed the order of the skills in Warcraft III World Editor, but that doesn't work either :-S... PLZ help! |
| 05-24-2005, 05:23 PM | #2 |
Convert it into an mdl and manually change the names of them. |
| 05-24-2005, 05:27 PM | #3 |
Guest | That's not the problem. I can change the names in 3dsmax and then export it to .mdl or .mdx.... The problem is to make the War3 engine to understand when to play what. |
| 05-24-2005, 05:31 PM | #4 |
Go to the spell editor and find the spell you need the game to understand. Go to the place that says "Spell Slam" and change it to the unit animation you want it to play. |
