| 05-25-2005, 01:29 AM | #1 |
I'll call it: Tunnel of The Ancestral Dragons
Story
As the dragons of early age died out, the last of them died in a dungeon far off in the Southren Barrens, which it was believed that it was haunted by the dragon spirits that couldn't finish their "job" in their world of the early age, which was about a million years before even the night elves existed.You and a group of explorers are traveling the south of the Barrens, to find that specific hole. Your members manage to find the hole, as you and your friends rejoice and rest for the night. You rest eariler then the rest, and your eye's close. When you wake up, you notice that everyone is gone, and all you see are HUGE tracks of a dragon, that went into the hole. Since everything is gone, and you were somehow left alive, you peek inside the hole. But, as soon as you know it, something had kicked you inside, you could feel as if you had lost a little of yourself. The tunnel entrance crumbled, as you heard one of your ally's scream with pain inside. Was his body eaten, or his soul? Were the dragons still alive? Who had kicked you inside? Where was everyone else? The only way you could figure out, was to go in. You find a tablet on the wall, saying: Thou who shall enter our home will be sacraficed to the great king of life. It is he who had given us the power to live for eternity. We have sealed your inside, and thou will not live to see the other... Difficulties: Easy: You must find at least one of your friends alive before the time limit, and run away alive with your friends to the end of the cave. Normal: Figure out who kicked you inside. If they were flesh, you have to kill them, if a spirit, you have to find torches inside the cave to ward them off, then find three ancestral wards to kill them. Hard: Find all the clues to the cave of the ancient dragons. Figure out who is possessed by the roaming spirits, and run to the other side of the cave with the ones that are not possessed. Advanced: Find out who got sacraficed. Then, you must find the dragon who kill them, kill it, and revive them using the ancestral wards inside the cave. Master: Find as many clues to the cave, save as many friends as you can, find as many wards as you can, run to the end, go the ritual circle to revive your friends, and escape to exit. You and your friends will close the door, and you will have a time limit: NOTE: You have 5 friends to save 8 Ancestral wards to find 3 Black Wards and 6 clues Each friend that lives gives you 45 seconds when you close the door to where the dragons and spirits are coming from. Each friend that died takes 30 seconds to revive. Each Ancestral Ward gives you 20 seconds to revive your friends from the circle. Each Black ward will take you 5 seconds to activate the circle of resurrection. Finding the Tome of the Ancients will give you a minute to revive your friends. Each clue gotten from the cave will take away ten seconds from the exit release. It takes two minutes for the cave exit to open. The last difficulty is the only one with scoring: +30 = per friend - 15 = per friend that died +05 = per ancestral ward - 20 = per Black Ward +05 = per friend revived - 05 = per friend left dead +05 = per clue found - 05 = per ten seconds of the cave exit Special Scores: +50 = No friends die -100 = All friends die +30 = All Ancestral Wards found - 40 = All Black Wards grabbed +50 = Finding Tome of the Ancients +30 = All cave clues found - 30 = No friends revived +40 = All friends revived +200 = Perfect game(No black wards, all clues found, all friends alive, all anscestral wards found ) Yes, it would be fun to have negative scores. :) I'm starting to think that it would be too hard... |
| 05-25-2005, 03:44 AM | #2 |
Interesting......Looks pretty good can you give me alittle more info on the background of the person i'm gonna be playing (If i play this)?? |
| 05-25-2005, 07:03 AM | #3 |
Oops... forgot about the main guy. :P You are a human Archeologist(If they even existed :P) named Duger Threnchfur, who has always explored the caves of Lordaeron, with your father, Terran, who died during the sail to Kalimdor. After your father's death and a little after TFT, you discover a guild called the Discovery Race, which are a group of misc. people who find out wierd, odd, and mysterious things in a whole vivid variety of places. You sign up about two months before your first exibition, which in the one that this one is about. |
| 05-25-2005, 03:56 PM | #4 |
This would have been better put in the Map Project forum. Is it 1 player? Kinda reminds me of a maze type of game. :P |
| 05-26-2005, 02:45 AM | #5 |
No, no! I never said I was gonna make it. :P Well, I was gonna have it being multiplayer, but then it ended being single player. lol. :P |
