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AI Condictions

05-27-2005, 01:29 PM#1
9398hrb
I know how to make new Condictions, but how do you set them under Building or Attacking section? I can't seam to find any option which allows you to assign a Condiction to any data under the Attack Groups or Building Priorities, although I have seen it done in other AIs. Please Help
06-05-2005, 09:13 AM#2
Joey.
I'm sorry, I don't quite understand your question, could you please be more specific?
I would be glad to help, I am just not understanding you correctly =(
06-08-2005, 04:47 PM#3
9398hrb
If I load up an already made AI (like 'Grunt Master')in the AI editor, under the 'General' section there is a list of condictions which it says are to be used with Building and Attacking data. If you go under the 'Attacking' or 'Building' sections then you can see something like this:

Build | Total | Food | Town | Condictions
Barracks | 1 | - | any | barracks 1


If you change the race the AI applies to under the 'General' section, you get the message: "Changing the AI race will reset the data in the other tabs. Do you want to continue?" This will reset everything but wont delete the condictions. But it has get rid of any condictions attached to Attacking or Building data. So when i go into the Building data, and reset the barracks as a building piority, I can only get this:

Build | Total | Food | Town | Condictions
Barracks | 1 | - | any | none

I can't find any way to set the condiction 'barracks 1' to that barracks again.
07-04-2005, 09:01 AM#4
Akubi
easy. Just right click on the condition, and select modify condition. You can carry on from there.