| 05-28-2005, 09:51 PM | #1 |
Guest | example: go up to a castle and buy upgrade knights i want it to replace the spawn trigger i have set for the current unit but everything i try messes up plz help. |
| 05-28-2005, 10:27 PM | #2 | |
Guest | Quote:
Code:
Event:
Switch Spawn
Events
Unit - A unit Begins an upgrade
Conditions
(Researched tech-type) Equal to Knights (Note, this is a dummy upgrade)
Actions
Trigger - Turn off Spawn (Insert Unit here) <gen>
Trigger - Turn on (Spawn Knights)
NOTE: You need to make a knight spawn trigger and TURN IT OFF TO BEGIN WITH OR ELSE THEY WILL SPAWN WITH THE <Insert unit here>!. (The knight trigger should look like the <insert name here> trigger |
| 05-28-2005, 10:50 PM | #3 |
Guest | yes but what about making it so i can buy the upgrades from dark greens building? i dont wanna do share control |
| 05-29-2005, 04:23 AM | #4 | |
Guest | Quote:
Code:
Time - Every 10.00 seconds of game time Unit - Change ownership of (Research place) to (Random player from (All allies of Player 1 (Red))) and Change color But I think there's a better way...yeah :D |
| 05-29-2005, 05:55 AM | #5 |
Guest | yea your giving me ideas ill use if i dont find a better way thx but i really cant continue on my map with out this. |
