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Upgrades for a different team

05-28-2005, 09:51 PM#1
Guest
example:
go up to a castle and buy upgrade knights
i want it to replace the spawn trigger i have set for the current unit but everything i try messes up plz help.
05-28-2005, 10:27 PM#2
Guest
Quote:
Originally Posted by ashst0rm
example:
go up to a castle and buy upgrade knights
i want it to replace the spawn trigger i have set for the current unit but everything i try messes up plz help.
Ok i opened WE so here is the better trigger:
Code:
Event:
Switch Spawn
    Events
        Unit - A unit Begins an upgrade
    Conditions
        (Researched tech-type) Equal to Knights (Note, this is a dummy upgrade)
    Actions
        Trigger - Turn off Spawn (Insert Unit here) <gen>
        Trigger - Turn on (Spawn Knights)

NOTE: You need to make a knight spawn trigger and TURN IT OFF TO BEGIN WITH OR ELSE THEY WILL SPAWN WITH THE <Insert unit here>!.
(The knight trigger should look like the <insert name here> trigger
05-28-2005, 10:50 PM#3
Guest
yes but what about making it so i can buy the upgrades from dark greens building? i dont wanna do share control
05-29-2005, 04:23 AM#4
Guest
Quote:
Originally Posted by ashst0rm
yes but what about making it so i can buy the upgrades from dark greens building? i dont wanna do share control
You could make a neutral Passive store, with researches available. I'm not sure though. or you could always do:
Code:
Time - Every 10.00 seconds of game time


Unit - Change ownership of (Research place) to (Random player from (All allies of Player 1 (Red))) and Change color
(Then another one for the other team)
But I think there's a better way...yeah :D
05-29-2005, 05:55 AM#5
Guest
yea your giving me ideas ill use if i dont find a better way thx but i really cant continue on my map with out this.