| 05-30-2005, 04:23 AM | #1 | |
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This is the trigger i'm currently using, but it does't work well. Units are pushed before or after the missile reach them. I want them pushed when the missle reach them. Help please... ![]() |
| 05-30-2005, 04:26 AM | #2 |
Set a point variable equal to the position of the attacking unit and one for the attacked unit. Set a real variable using the math, distance function between the two points divided by the speed of the missile. Wait [real variable] game-time seconds. After, to prevent memory leak, use the custom script: call RemoveLocation([point variable]) and do it again for the other point. |
| 05-30-2005, 05:49 AM | #3 |
What trigger response to "Advanced - Any unit takes damage" ?? Triggering unit ?? or damage source?? |
| 05-30-2005, 07:13 AM | #4 | |
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