| 05-31-2005, 12:20 AM | #1 |
Hi everyone, I want my map to have an item system similar to that of Diablo's; that is, I want items to have randomly generated stats and modifications. To accomplish this, I would like to use passive neutral heros as items (since the user gets that little window that pops up over the hero showing level and the hero's proper name; I'd really like the user to be able to see the items stats before picking it up), with a randomly generated Proper Name as the determinant of the stats and modifications to the dropped item (note: the equipment would be stored on a multiboard, so stats/abilities added to the hero would be added by simply extracting substrings from the proper names upon picking up of the "item"). My questions: 1) Can proper names be randomly generated through any triggers (I think this is impossible, but this would be the simplest solution I can think of atm)? 2) What is the fastest way to inject 500-1500 proper names into a map file (I can generate 500 names with a fuskering tool really fast; the problem: i don't want to use the WE GUI to input all of those names. I tried using NeutralUnitStrings.txt (b/c the "item hero" is a neutral hero on my map), but it didn't work; I suspect it could work, but I'd really need specific instructions)? 3) Is this system simply a bad idea (I'm a noob to map-making, so if you have more elegant solutions to these problems, then I will be very happy to listen. I also realize that there could be a lot of yet to be realized problems with this approach, I'd love to hear those too)? Thanks P.S. This is a great site ![]() |
| 05-31-2005, 12:33 AM | #2 |
Well you could just use a trigger system to randomize and store all of the item stats. That would save you the need to use hundreds of names. Then if you still really wanted to to have the display for the stats before they are picked up, you could just have a muliboard that would display the stats of an item when the player selects it. |
| 05-31-2005, 12:37 AM | #3 |
1. hero proper names are randomly generated upon creation. 2. u can press & hold shift, then type the hero proper names seperated by comma. 3. yes |
| 05-31-2005, 05:07 AM | #4 | |
Quote:
That works, thanks. |
