| 06-02-2005, 03:50 AM | #1 |
I would like a hero to learn their skills from the shop or something like that. The example is... My hero has no skill at all. He goes to a store. He buys the skill that he wants. It comes out in the hero's magic/skill thing so he could use it. |
| 06-02-2005, 04:13 AM | #2 |
There is a map that has that same type of learning system... although I think it's protected, I never checked. Obviously, it has to be triggered. Here's the map... try and see if it isn't locked or not. I don't know... you might have to try both of them. |
| 06-02-2005, 11:48 AM | #3 |
Code:
Event- A unit acquires an item Condition- Item being manipulated equal to blablabla Actions- Add ability blablabla to hero manipulating item Remove item being manipulated |
| 06-03-2005, 05:41 AM | #4 |
An easy way for many items is to have an array of item-types and an array of abilities. Then assign a corresponding item to a corresponding ability, and everytime a hero acquires an item, check for integer 1 to size of item array, and add the corresponding ability to the hero. |
