| 06-05-2005, 11:58 AM | #1 |
Whats wrong with this system? Ive put them in an campaign and I cant find the problem. |
| 06-05-2005, 12:14 PM | #2 |
No one really likes digging through maps to search for a problem we don't even know anything about. If possible please describe the error in more detail and then we should be able to help you :) |
| 06-05-2005, 12:50 PM | #3 |
yeah. im lazy too. please post a description of the problem, and anny triggers that may relate to this problem. |
| 06-07-2005, 05:43 PM | #4 |
Well I actually have no idea what trigger causes the problem Here are an example of the triggers. Trigger Name ~~ Melee Initialization Events Map initialization Conditions Actions Game Cache - Create a game cache from Test.w3v Set Test = (Last created game cache) Set Integer = (Load Integer of Integers from Test) Trigger - Run From <gen> (checking conditions) Trigger Name ~~ From Events Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Integer Equal to 2 Then - Actions Game Cache - Restore Trall of Heroes from Test for Player 1 (Red) at (Center of from map 2 <gen>) facing 0.00 Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Integer Equal to 3 Then - Actions Game Cache - Restore Trall of Heroes from Test for Player 1 (Red) at (Center of from map 3 <gen>) facing 0.00 Else - Actions Do nothing If ((Last restored unit) Not equal to No unit) then do (Skip remaining actions) else do (Do nothing) Unit - Create 1 Thrall for Player 1 (Red) at (Center of new <gen>) facing Default building facing degrees Trigger Name ~~ to 2 Events Unit - A unit enters To map 2 <gen> Conditions Actions Game Cache - Clear Test Game Cache - Store (Entering unit) as Trall of Heroes in Test Set Integer = 1 Game Cache - Store Integer as Integer of Integers in Test Game - Set the next level to Maps\Test\Test\2.w3x Game - Victory Player 1 (Red) Trigger Name ~~ to 3 Events Unit - A unit enters To map 3 <gen> Conditions Actions Game Cache - Clear Test Game Cache - Store (Entering unit) as Trall of Heroes in Test Set Integer = 1 Game Cache - Store Integer as Integer of Integers in Test Game - Set the next level to Maps\Test\Test\3.w3x Game - Victory Player 1 (Red) |
| 06-07-2005, 05:48 PM | #5 |
I didn't notice anything wrong in the top, but I don't have enough time to read em all. I'll have to come back in a little while. |
| 06-07-2005, 06:01 PM | #6 |
Just noticed one problem in the first trigger thou it didnt change the problem. I open wc3, go single player, open custom campaign, enters Test campaign, start maps 1 and when it has loaded about half the map wc3 just shuts down without any messages :( |
| 06-07-2005, 07:36 PM | #7 | |
Quote:
delete the last action "Trigger - Run Melee Initialization", it causes an infinite loop. |
| 06-08-2005, 12:59 PM | #8 | |
Quote:
Hmm, yes nothing quite like an infinite loop to crash the game. Though I actually use an "infinite loop" in one of my maps, it runs from 2 to 1 (or something like that). I just break it internally when the conditions are met. |
| 06-09-2005, 12:02 AM | #9 | |
Quote:
So exactly what is going wrong in the game? Is it just not loading the hero, or does it not continue? |
| 06-09-2005, 12:18 AM | #10 |
I'm not the great when it comes to using game caches - next to no practice at it. The crash thunder eye mentioned was from the infinite loop, I'm not 100% sure what's keeping the thing from working in the first place. |
| 06-09-2005, 10:07 PM | #11 |
Well I said I found the problem about "Trigger - Run Melee Initialization <gen> (checking conditions)" (forgot to edit the post) Ive changed it to "Trigger - Run From <gen> (checking conditions)" so that cant be the problem or can it? (Edited post with triggers) Anyone who can figure this out? |
| 06-13-2005, 04:56 PM | #12 |
(Sry for double post but it would be to messy to edit previous one again) Ok i got the thing to work so it doesnt crash but now suddenly the hero doesnt load :( |
