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Trigger - Lock Body Part Facing?

06-06-2005, 06:28 PM#1
Rao Dao Zao
What I'm wondering is how these sections are defined in an MDL... If anybody has even the smallest tid-bit of information, that would be very helpful.
12-21-2005, 01:59 AM#2
absolutezero
bone names?
12-21-2005, 07:56 AM#3
Xaran Alamas
I think it is based on Bone names and case sensitive, afterall almost every model has a Bone_Chest and Bone_Head. I also tested and Bone_Turret worked too. Guess you just have to use the EXACT bone name
12-21-2005, 10:23 AM#4
Rao Dao Zao
So it is just bone names? Hmm, hmm. This is potentially very useful.
12-21-2005, 10:31 AM#5
Whitehorn
"Come back here with my leg!"

Alternatively, forcibly pointing guns in a direction :)

Will have to do some testing for this!
12-21-2005, 02:21 PM#6
timfarman
Think the fields are the same as in the object editor, head, chest , hand + right, etc.
12-21-2005, 02:26 PM#7
Whitehorn
Awesome. There's loads of attachment points - but attachment points are connected TO a bone. Will need to test.
12-21-2005, 02:37 PM#8
Rao Dao Zao
Yeah, I doubt it's done with attachment points. Unless the game has some way of tracing an attachment *back* through the heirarchy to a bone?
12-22-2005, 08:34 PM#9
Tim.
I have done testing with this before for my vehicle systems. Only the bone_head and bone_waist work. (Bone_turret works, but then bone_head no longer works) GUI and JASS both do not accept any other bone names. You must use a bone name, not an attachment.