| 06-06-2005, 10:43 PM | #2 |
Guest | I love it! |
| 06-06-2005, 11:27 PM | #3 |
so good it's scary, it's just too awesome |
| 06-07-2005, 01:20 AM | #4 |
i still think i should have done it twice the size.... its hard to reach it now, it gets all pixly. reminds me of skinning *schrug* |
| 06-07-2005, 01:58 AM | #5 |
Awesome! . I like the sketch.. loose and gestural like. His pose and design is also teh awesome. |
| 06-07-2005, 02:34 AM | #6 |
*drops in on Wc3campaigns to have a quick see on how things are going* *lands on his head* Razzlin frichen mizzr . . . oh, Erth! I didn't know you were still around! And I see your art is only improving! Oh, and congrats on the tauren hunter at Blizzard, if I haven't said it before! |
| 06-07-2005, 04:23 AM | #7 |
I, too, like the loose lines and feeling of vibrancy in the drawing. It's hard to tell at this point what the finished product will look like, but we can see what it's moving towards and can guess. One concern I have is that in some areas your shades simply look like luminosity-reduced variants of the midtones. To add more life, the shadows might benefit from getting richer color with more saturation, and a hue-shift as an added punch. I can see some evidence of the lattermost at work, but it wouldn't hurt to emphasize the cool-warm shift in the highlights to the shadows. Probably too late to help with this one, but a technique I learned for painting is to start generalized and work into the details. Work on the whole thing at once, starting with large shapes of tone and color, and then you can tighten the rendering and work in the details on the entire picture at once, instead of section by section. I see this must have been employed in the durotar sunset, but it wouldn't hurt to continue the practice. Of course this is simply one method and will find more favor with some people than others, but I find it helps to keep the entire picture in perspective as you're working on it. Good stuff, and I'm looking forward to seeing what future updates will bring. |
| 06-07-2005, 05:49 AM | #8 |
yeah it's a good idea to work general to specific, instead of detail by detail. It's much harder but well worth it. Why? because it gives you more options and flexibility. what if you render one part for hours and decide to change it at the last minute. You have to scrap the whole thing, and you waste a crap load of time. It is a complete waste of time if you ask me. |
| 06-07-2005, 05:51 AM | #9 |
work from background to foreground too. wait. damn i'm still stuck in school mindset. they don't have a digital art portfolio in ap art... oh well. post count +1 like it still matters. |
| 06-07-2005, 06:37 AM | #10 |
I guess it depends on the intensity of the main light source, but I think that the magically glow from his hands should affect the highlights in his arm, not just the hand. |
| 06-07-2005, 10:18 AM | #11 |
i like the nagas facial expression on the sketch more than the expression on the coloring. Its more intense, rather than a standard blank stare. Still great tho.. cant wait to see the finished product. |
| 06-07-2005, 11:26 AM | #12 |
yeah i know what you mean, it kinda pisses me off that i've lost that... see with this picture i wasnt actually planning on coloring it... it was more like 'hmmm lets see what blue looks like..' and then 'hmmmm lets see hwo to make wet highlights'... if it was all planned i would have used the planning thing where you firsdt do a general shade and then work up... AND i would have increased the resolution, this small one is pissing me off. and i should get his old expression back... but with this expression it will allow him to cast heal reather then pain... meh, we'll see what happones. i might as well not finish it, i might start over. fact is i wont have time soon... next week perhaps. ogre your comments are always a pleasure. |
| 06-07-2005, 03:28 PM | #13 |
Excellent work o.O I think it's gonna be your best work so far... INFERNAL ROXXOR!!!! ![]() |
| 06-07-2005, 04:21 PM | #14 |
Nice work... but I liked his old expression better, because it was a hell of a lot more expressive... now he's just "ho-hum"... icbm1987 |
| 06-07-2005, 10:20 PM | #15 |
Nothing a simple quick fix cant... fix... You made the mouth go down on the edge like he just saw a puppy get runover, while in the sketch it looked like a grin. stretch the smile and get rid of that lil line and it should be back to its original happy evil self. |
