| 06-09-2005, 01:40 AM | #1 |
Guest | A powerful mage which is good at absorbing damage, and a bit more stalwart than other magi. His abilities are like so: Amplify Damage - amplifies the damage taken by an enemy unit for some seconds. The greater the level, the greater the effect. Just like Diablo II's Amplify Damage, this makes unit's take more damage from attacks. It also effect nearby enemy units that are around the caster. Mana Sheild - Just like the normal Mana Sheild, except it's Passive. Absorbs a percentage of damage into the mana pool, but not all of it. Once the hero hits 50 mana, it's effects wear off. I like this skill alot, since it can save his life. It might be a bit overpowered at later levels, since he has alot of mana AND health, but I'm still trying to balance him. Gravity Well - Using the Dark Hole model, it creates a "void" at a certain point, which gradually sucks in enemy units and damage them over time. Telekinesis - A one-shot ultimate that pushes an enemy unit FAR away, dealing a good amount of damage. This spell keeps Sephirah alive, making him even more powerful when it fomes to staying alive. Sephirah, not to long ago: ![]() |
| 06-09-2005, 06:04 AM | #2 | |
Seems pretty cheap. :P Good luck balancing him. Hopefully if a hero or unit gets hit by Telekenisis ends up bumping into something like a tree or another unit something happens. Quote:
Don't you mean "comes" and not "fomes"? |
| 06-09-2005, 02:05 PM | #3 | |
Guest | Quote:
Eh, you should've been there when I first made him. Obviously, with complicated abilities, when youf irst test them, they'rekinda wild. Anyways, I was playing with a friend, and got Mana Sheild as my first skill. The thing didn't work right, and would absorb ALL damage, so he'd have a good 3000 health at level ONE. I got Amplify Damage aas my second skill, which worked great, but at level 2, I miscalculated and it made units take 200% damage. OMG. Gravity Well worked fine, with jsut a few minor bugs. One being, that whenever they would sucked into the well, if I hit them, they'd be paused until I killed them. -_- Telekinesis worked great, except for it's massive push back. All of them are fixed now, and his Mana Sheild doesn't absorb much. (Consider his REALLY low health, also) Amplify only does 25 / 50 / 75 / 90 / 110, which seems like alot, but it's not that great. Heps with last hits, since most people run when I'd us it on them. (I've only testedwith really close friends and the closed beta testers) |
| 06-09-2005, 02:32 PM | #4 | |
Guest | Ehm...it's random wording, but it means "the Invited Prone Angel". Quote:
Thank you. :) |
| 06-11-2005, 03:25 AM | #5 |
Guest | wow you've got some really neat/original spells in there! thats awesome :), keep up the good work |
| 06-12-2005, 06:54 PM | #6 |
Change his name to something better, like Mind Magus or something. Skills looks good aslong as they are balanced. |
