| 06-09-2005, 07:22 AM | #1 |
I was just wondering what trigger i would require to close a way So lets say that there are 4 people playing in a 6 player map The map im making is Like X Hero Siege How would i get the same effect they have where the creeps dont spawn from ways that dont have a human controlled player Protecting? and if someone leaves it stops creeps spawning from there? |
| 06-09-2005, 10:28 AM | #2 |
Guest | I made a test map for the gate closing trigger and here's what you might find of use: Open Gate __Events ____Time - Elapsed game time is 0.00 seconds __Conditions __Actions ____Destructible - Open Demonic Gate (Horizontal) 0000 <gen> ____Trigger - Turn on (Spawn Trigger*) Close Gate __Events ____Player - Player 1 (Red) leaves the game __Conditions __Actions ____Destructible - Close Demonic Gate (Horizontal) 0000 <gen> ____Trigger - Turn off (Spawn Trigger*) * This refers to your map's trigger that creates that gate's spawns. |
| 06-09-2005, 10:57 AM | #3 |
Guest | By the way, you can use the Player Slot Status Comparison condition to check if the slots are filled before opening each gate at the start of the game. (Player 1 (Red) slot status) Equal to Is playing |
| 06-09-2005, 11:49 PM | #4 |
Wooties Thanx for the usefull Info REP FOR YOU!! :D |
| 06-10-2005, 01:22 AM | #5 |
then you can do... SPAWNING Every XXX secs If Gate XXX <gen> is open = true Create XXX units in region XXX OPENING GATES(im assuming youwant a gate to open on command by red?) When Player 1 (Red) says -Open Way 1 as an exact match Open Way 1 <gen> |
