| 06-10-2005, 04:58 PM | #1 |
As the caster system thread is locked I'll just post it here. I looked at your IsPointWater function, and it checks it by pathing, so I think the WaterDetectorId constant function is unneeded. Blade |
| 06-10-2005, 06:21 PM | #2 |
Guest | thats right. i posted that at wc3sear.ch some time ago, but i guess none read it for the spells were removed but here is another thing: function Caster_SetZAngle takes unit caster, real ang returns nothing local real a=(GetUnitFacing(caster)*bj_DEGTORAD) local real x set ang=ModuloReal(ang,360) set a=ModuloReal(a,360) and i guess a<= 2pi |
| 06-10-2005, 11:30 PM | #3 |
Can't remove it because some spells could use that constant, seriously, and it is not worth it anyways. thanks for pointing the 360 thing |
| 06-11-2005, 09:47 AM | #4 |
Hmm, ok. Just wanted to let you know. |
