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Couple diferent things

06-11-2005, 09:30 AM#1
Rydia
1) Anyone know how to create a simple, multiplayer compatable Creep respawn trigger than respawns the creep where it was originaly placed rather than it's point of death?

2) Anyone know a simple way to make a break stack function?

All help is appreciated! Thank you! ^-^
06-11-2005, 10:07 AM#2
Anitarf
1) Search around a bit in the submissions forums.
2) Break stack?
06-11-2005, 02:30 PM#3
Guest
And I quote, from a collection of information gathered by Polaris0082

Respawn trigger by BWood
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Set unitStartPosCount = (unitStartPosCount + 1)
Set unitStartPosArray[unitStartPosCount] = (Position of (Picked unit))
Unit - Set the custom value of (Picked unit) to unitStartPosCount
06-12-2005, 10:21 AM#4
Rydia
Thanks a bunch w)E!
Break stack =
Example:
I have 100 potions, i want to split it into two stacks of 50. How?