| 06-11-2005, 09:30 AM | #1 |
1) Anyone know how to create a simple, multiplayer compatable Creep respawn trigger than respawns the creep where it was originaly placed rather than it's point of death? 2) Anyone know a simple way to make a break stack function? All help is appreciated! Thank you! ^-^ |
| 06-11-2005, 10:07 AM | #2 |
1) Search around a bit in the submissions forums. 2) Break stack? |
| 06-11-2005, 02:30 PM | #3 |
Guest | And I quote, from a collection of information gathered by Polaris0082 Respawn trigger by BWood Events Map initialization Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions Set unitStartPosCount = (unitStartPosCount + 1) Set unitStartPosArray[unitStartPosCount] = (Position of (Picked unit)) Unit - Set the custom value of (Picked unit) to unitStartPosCount |
| 06-12-2005, 10:21 AM | #4 |
Thanks a bunch w)E! Break stack = Example: I have 100 potions, i want to split it into two stacks of 50. How? |
