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Enemy Name Display

06-11-2005, 11:39 AM#1
Tim.
I want to make units that are enemies, however when placing the cursor over them, you see no name of the owning player. Now of course this isnt too dificult, simply set player name to a single space. Perfect, exactly what I need. The only problem now is that there is still a small box using the same skin as the Tooltips use with a blank space inside of it.

I want to remove this small box WITHOUT reskinning the tooltip skin. Ideas? Is it possible?

Note: The unit cannot have an ability such as Locus to make it unselectable/undamageable.
06-11-2005, 02:02 PM#2
Vexorian
I don't think there is a way to do this. without triggers

There are players flags that allow you to convert a player to be like neutral hostile.

I don't remember those flags but I remember that in an old abandoned TD I made that worked
06-11-2005, 03:09 PM#3
Taur
I recall vex once saying that if you add locust to a unit and hide/unhide it, it goes back to normal except it won't display the name and such. My memory is a bit foggy, so I'm not sure...
06-12-2005, 05:08 PM#4
Tim.
Hmmm. Ill atempt them both and get back to you.
06-12-2005, 05:52 PM#5
Tim.
Alright, here are the results.

Locust Hide: Yes, it removes the name display, and allows control to the player, however leaves the unit Invulnerable. The Locust ability is hardcoded and uneditable. I atempted to use the Un-Invunerable trigger to make it Vulnerable, however to no effect. Also, you cannot remove the Locust ability mid-game.

Change Ownership to Hostile: Leaves the unit name above the unit. If name is removed, there is once again a blank square.

Change Ownership to Passive: Removes name as requested. Unit DOES take damage from friendly fire. Goal acomplished. Thanks for your help.
06-21-2005, 06:41 PM#6
PitzerMike
Quote:
Originally Posted by Tim.
Also, you cannot remove the Locust ability mid-game.

Well that's not exactly true. You can chaos the unit to a dummy unit type and then chaos it back. This way it will get 'Aloc' removed.
However this is only practical if it's only one or a few unit types, otherwise you'd need a load of chaos abilities (namely one for each unittype).
06-21-2005, 08:10 PM#7
Tim.
Yes im aware, however then it becomes unselectable, and I need it selectable, just no name display.