| 12-15-2002, 09:04 AM | #1 |
hi, I'm currently making an rpg for 2 players. Hopefully I should finish it over Christmas break. The way the hero level progression works in my game is this: each player starts out with a character who is somewhat weak and only has access to one or two passive abilities. Fighter would have crit strike and maybe bash and the ranged person would have evasion and trueshot aura maybe. What i wanted to have happen is when the heroes reach level 6, they can no longer progress as these characters...they must seek training. There are three paths they can take leading to three different mentors. Once they commit to a path, there will maybe be an interlude and then they will return as a new hero at level 1 with a new skill set. My question is this: is it possible to give the starting heroes the old passive abilities they had, but not have them show up somehow, and still be able to get 10 mor skill points from their new skill set? for example, the fighter would still have crit strike and bash, but be able to get his four other abilities normally and have them be selectable for use? One sort of cheap way that i was thinking might work is to give them their 4 hero abilities and also regular unit abilities (crit strike, and whatever else) anyway thanks a lot, fr0ggE aka thephantomtoad |
| 12-15-2002, 09:55 AM | #2 |
Just edit the spells for the non-hero counterparts you want, then remove their icons so they dont show up. Not too hard. |
| 12-15-2002, 10:56 AM | #3 |
ok, so that answers the question of space...but there is also the question of skill points. How can i give the hero more than ten? And for adding those invisible skills do i just use an add skill trigger or something? Thanks a lot fr0ggE |
| 12-15-2002, 11:03 AM | #4 |
Um, no you dont use add skill trigger. You open the abilitydata.slk and change the creep trueshot aura, creep evasion, creep critical strike, and creep bash. Just make them the same as the hero counterparts level 3 abilities. And then open up the neutralabilityfunc.txt file and remove the icon, which will be easy to see since it will be a BTN file. And dont remove the buffart, its best to leave there. And as for more than 10 skill points, that would require messing with some other stuff, and that stuff wouldnt be map implementable. Well it wouldnt work on bnet anyway. |
| 12-15-2002, 11:17 AM | #5 |
thanks a lot for clarifying! will get on it. genuflectually, fr0ggE |
| 12-16-2002, 02:14 PM | #6 |
Guest | If you want more as ten skill points (you should need more levels also) you have to change the game.dll. However, it cant be implanted in a map and its just too big to ship with your map. If you want to know how to change dll read te `hero level 15`topic. |
