| 06-13-2005, 02:46 AM | #1 |
I'm making an item drop system where for a short period only a randomly selected player can pick up an item that drops. Is there any way that I could get the player that can pick the item up's color to glow on the item so they know who owns what? |
| 06-13-2005, 01:07 PM | #2 |
There's no real way to put a hero glow on an item - I don't think items have any attachement points to put the glow on. Plus, I'm not sure there's any way to change the color of the glow if you got it on there. I also don't even think there's a way of changing an item's color in-game with triggers. Not in GUI anyways. Sorry. |
| 06-13-2005, 03:25 PM | #3 |
Perhaps you could use tinting colors... if you can apply them to items with triggers... I know you can apply them in the object editor, but I don't know about triggers right now. |
| 06-13-2005, 04:21 PM | #4 |
Guest | What about simply add a special effect (heroglow.mdx) at the position of the item? :god_help_us: |
| 06-13-2005, 05:43 PM | #5 |
items can have a team color and can be owned, check the item actions again if u arent sure. attaching a glow would probably require u to convert to JASS then change it to point at ur item. |
| 06-13-2005, 10:16 PM | #6 | |
Quote:
Try editing the mdl? |
| 06-13-2005, 11:54 PM | #7 |
Get A glow model, create a unit with that model at the position of the item, give the unit Aloc and change its team color to the one of the player. |
