| 06-13-2005, 02:49 AM | #1 |
well this is my first skin but i tried using oinkers vertex modifier to change some things on the model like no flag and the face, and elongating the blade to make it look like a lance type weapon anyway this is a skin for that model, but its not complete, i still need suggestions for the things on the side of the blade master(the square plates), i dont know what to put there...and any other comments would help. thx :god_help_us: |
| 06-13-2005, 07:59 AM | #2 |
well, that uvm looks nice so far, but you should realy show how the skin looks on the model. good luck with your skinning |
| 06-13-2005, 08:31 PM | #3 |
thx reaper.... well here are some pics of the skin on the model i still can't get his eyes to go completely with out a pupil, i want his eyes to be completely one color. how do i do that? on the skin it seems like i color over the eyes, but in game the pupils still appear =/ ... and what to do with the laquered plates(i think thats what they are called) on the side of his hips, i still dont know what to do with those =) , any ideas would be great , im thinking of just completly removing them but i really like them. |
| 06-13-2005, 08:36 PM | #4 |
hmm, the pics i posted seem to turn grey for me, but the model doesnt really look like that, the thumbnail seems to be fine , it has color there but when i click on it , it gives me a grey verision of it :o ... im not sure how to fix this , but the color of the skin is in the first post,, i will see if i can fix the pic.. if anyone else gets a grey screen shot let me know, cause im not sure if its just me. |
| 06-14-2005, 12:31 AM | #5 |
details good. needs more depth. they look like lines, not muscles. try dodging/burning some. |
| 06-16-2005, 02:59 AM | #6 |
wow thats fuggin good for a first skin. good enough that im not sure if i can really give any suggestions for improvement lol.. |
| 06-16-2005, 03:45 AM | #7 | |
Quote:
hey thx uberfoop. although i know there is always room for improvement =) ....for one i still dont know what to do with the plates on his sides ... but im currently working on it... it took me a while to do this skin, time constraints and such. im also working on a vampire hunter d model and skin ps. anyone know how to make eyes completly one color? i want to make his eyes like a pale yellow but the pupil always appears =/ |
| 06-16-2005, 05:22 AM | #8 |
Switch to Alpha Channels and alpha the pupil out... |
| 06-16-2005, 07:46 AM | #9 |
the skin's nice on the model, thos I agree with flames, it looks as tho it's a statue o_O try doing a little better lightings on thos muscles. |
| 06-16-2005, 07:48 PM | #10 | |
Quote:
i agree with both of u guys umm about the alpha channel thingy, i tried doing that, and switched to the alpha channels, and i thought i found the eye ball, alphaed it out, ( i thought it was right next to the earing for the blademaster, the alpha channels has only the pants , earing, plates on the hips, flag and thats pretty much it.) but i tried it and still in game it doesnt look like it works, now the eye ball is brown(color of the skin) , and it still has a pupil , what am i doing wrong ?sorry guys im a bit new at this so i dont understand the tools entirely. one more thing, in game the skin looks a little more pale than it does in WE, is there any way to fix this, or does this mean i should just make my skin darker ? ps . thx for the feedback guys |
