| 06-15-2005, 08:42 PM | #1 |
Hi all, I'm stucked with a problem here which doesn't seem to have occured to most of you (no related threads to my problem). Greatly appreciate if you have any idea of it. :) Problem: I have a hero with an ability which is similar to Moon Glaive. I've got the ability to work but unfortunately, whenever this hero equips an orb (any orb basically), he is unable to do any form of attack. The attack animation is played but no missiles are fired and no damage is done to the attacked unit. I ran a few rounds of debugging and the found out that the problem pointed to the attack type, i.e. Missle (bounce). If I switch this to normal or missle, everything works well. However, doing that will cripple the ability. :( Not sure if this is a known problem or if it can't be fixed. Would be great if any of you can enlighten me. Thanks! :D Oh and btw, does anyone know if Spell Breaker has the attachment string, weapon, on it? I was trying out hero glow on him and the glow doesn't show on the weapon or shield. Attaching to chest works well though. o_O |
| 06-15-2005, 10:29 PM | #2 |
Guest | An orbs effect will only be used agasint the primary target. IF you wish the special effect of the projectile to go along the units, you need to change the Attacking unit's projectile model. If you want the effect of the orb, such as Purge, then you would need to use a trigger I asume. However I would have to look more into it. |
| 06-15-2005, 11:14 PM | #3 |
The Moonglaive Spell, will not stack with any orb based spells at all. Like Danielle said, if you would like the Orb spell to bounce along with moonglaive, you would need to use triggers, and take off all effects of the orb item itself |
| 06-16-2005, 09:26 AM | #4 |
I see, thanks guys. That means it has to be explicitly done. Is there a way to change the projectile's model via triggers? |
| 06-16-2005, 01:29 PM | #5 |
Not that I know of at the top of my head, but check out Lord Vexorians Custom Orbs at http://www.wc3campaigns.com/showthre...&highlight=orb . They may or may not help you at the slightest, but they're really cool anyway ^^ |
| 06-16-2005, 02:24 PM | #6 |
I dont believe there is a way with GUI to directly change the unit's projectile model. I dont recall any at this time, but perhaps one of the TFT abilities changes a units projectile animation for a preiod of time. If so, simply set time to 0, making the ability perminant. Remove the icon and then have the ability given to the unit when the unit aquires the orb, and then have the ability removed when the item is dropped. Pure speculation however. I do not have access to the WE at this time. |
| 06-16-2005, 02:42 PM | #7 |
Aight, no prob dudez. At least now I have an idea of what I'm into and possibly where I could look into to workaround the problem. Will let you guys know if I manage a solution for this. Thanks matez! :) |
