| 06-16-2005, 10:48 PM | #1 |
Theramore Arena Yes, the Arena map I have been developing on and off for practically my entire map-making career, is finally here! The Theramore Arena is an Arena type map, where two teams of players, each of them controlling a single Hero, fight in a small area until one team claims victory by acquiring enough kills. Heroes that are defeated are revived in special team areas where they can recharge and purchase items before rejoining the battle. As long as their heroes remain in the main arena, players receive small amounts of gold with time. They are also awarded gold for defeating enemy Heroes and for killing creeps that are sent into the Arena through the side gates. If a team manages to hold the arena (meaning there are no Heroes of the opposing side present in the main battle area), they are granted a special regeneration ward and doubled income over time until the enemy returns. The map features 10 new Heroes designed mostly on the basis of normal warcraft units. They are the generation between the Warcraft III and World of Warcraft, veterans of the war with the Burning Legion, elite warriors and powerful spellcasters. As they are the main element in this game, let's give them a more thorough presentation: Knight Captain An elite human melee warrior, the Knight Captain is a master of melee combat. Descendant of a long line of warriors and exceptionally trained, all his skills revolve around the use of his blade. Chief Engineer A resourceful dwarf, the Chief Engineer never meets a problem that he can't solve with enough gunpowder. He is great at dealing large amounts of area of effect damage, and damage in general. High Priest The mystical high elf is a great support Hero. He has a great assortment of protective and healing spells highly valued in a team game, and his ultimate is most likely the most powerful spell on the map. Warrior Shaman The Warrior Shaman is a support as well as a combat Hero. He can cast powerful buff spells to increase his and his alliess' combat efficiency, as well as mana regeneration and the ability to see invisible units. Veteran Mercenary A versatile orc melee Hero, he can do a bit of everything. He is good in a team or on his own, at fighting, chasing, or staying alive. Alpha Huntress The Alpha Huntress is a versatile night elf Hero, fast and tough, good at hunting and seeking invisible enemies as well as in direct battle where she can withstand considerable damage. Night Ranger An elite night elf archer, the Night Ranger is unmatched in marksmanship. That and her great decoy and survival technique allow her to inflict serious damage on single targets. Shadow Assasin A cunning night elf Hero, the Shadow Assassin always strikes when least expected. She makes great use of her invisibility together with a wide variety of poisons at her disposal. Storm Wizard A mystical Hero, the Storm Wizard is skilled at manipulating magical energies and life force, treating them as one, as well as the elements of storms, lightning and water. Master Necromancer An undead Hero that has trained for a long time the arts of necromantic magic. He can manipulate the dead, raising powerful skeletal forces and defying death himself. version 1.4 changes: - fixed another dumb critical bug with the anti-stall trigger that ended the game if a player was dropped - fixed a rare bug that would allow a Hero to re-enter the arena during ending cinematic - increased the gold gained per kill back a bit, because of the lower kill limit and fixed exp keep up trigger version 1.3b changes: - be careful not to miss-click when selecting a trigger from a drop-down list, to avoid a trigger running itself version 1.3 changes: - fixed a bug with the leaver gold sharing trigger that was sharing the gold of stayers instead - reduced the bounty on hero kills and increased the kill limit back a bit - added some game messages that warn you when the killimit approaches - The Revenge of the Creeps ending minigame is hopefully a tad easier now version 1.2b changes: - fixed a critical error that would cause the game to end if a player left during initialization version 1.2 changes: - dramatically decreased the kill limit, it should be now 40 kills in a full game - fixed the "exp keep up" trigger that levels up players that are lagging behind in early game - item shop cooldowns decreased to 30 seconds (from the default 120 on most items) version 1.1 changes: - fixed player leaving triggers that could cause the game to end prematurely (I am ashamed) - tweaked some item prices because default warcraft prices just didn't make any sense |
| 06-17-2005, 04:57 PM | #2 |
Due to a really stupid bug, I had to update the map to version 1.1. I suck (but the map is still good, give it a try :) ) |
| 06-17-2005, 06:43 PM | #3 |
Guest | If I could give one suggestion for this map it would be eye candy! Right now I'm like this: -_- I wanna be like this: O_O Only a suggestion, you don't have to do it, the map on it's own is quite cool, could use some custom things but I like it. It's so simple, which makes it good. |
| 06-17-2005, 06:50 PM | #4 |
Yes, more eye candy, I like the spells and heros. I think a way to upgrade towers, creeps damage, defence, and speed - etc at the cost of player's gold would be a nice feature. |
| 06-17-2005, 07:12 PM | #5 |
Is AI avalible? |
| 06-18-2005, 12:00 AM | #6 | |
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Joey., you got me a bit confused. Towers? Edit: sigh, I guess I'll have to release *another* version of the map quite soon, I just can't finish a game without people leaving, I guess the killimit is set a bit too high... apparently arenas get boring quick, or maybe it's just the people who play them... |
| 06-18-2005, 06:01 AM | #7 |
Guest | It's boring because it looks boring (hint hint add eye candy) And you need some more action, make units a bit faster, maybe have some kinda song playing in the background. Use some custom models, if you want. |
| 06-18-2005, 10:10 AM | #8 |
Not. It's both. :P Anyways, it looks great. And, it is a simple map. I like it, but no one else probably does. :P |
| 06-18-2005, 12:35 PM | #9 |
Thanks, Ignitedstar. Silveyor, eye candy is a bit of a low priority right now, check the changes in the new version 1.2 and you'll see there were a lot of other things that probably made people leave. I just played with the new version and it's something completely different (ok, maybe not completely, but it's cooler) |
| 06-18-2005, 12:39 PM | #10 |
honestly I think hero arenas are getting old, and somewhat boring, it's not your map, but rather the well whole idea of the hero arena |
| 06-18-2005, 01:02 PM | #11 | |
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i'll try it, it looks cool. but i wanted rpgs better though. :D |
| 06-18-2005, 01:17 PM | #12 | |
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Darkhorde, I agree, arenas are old, just please keep in mind that I started working on this (or maybe a predecessor of this) map about two years ago, when arenas were all the rage. :) |
| 06-18-2005, 04:30 PM | #13 |
Guest | It took you two years to make this piece of crap? O_o Wtf? j/k :P |
| 06-18-2005, 04:39 PM | #14 |
uhh, don't post like that silveyor.... |
| 06-18-2005, 09:34 PM | #15 |
Found another dumb bug and fixed it. Would have never found it if the world weren't so full of damn leavers... |
