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random generator

06-17-2005, 08:23 PM#1
toochaos
first i would like to set up what i am trying to do because it seems im having a hard time describing what i want.

i am sending waves of creeps against a fortified postion and want it so that you dont know what may be coming, such as flyers come at a point in the game, but during the next game you play they send catapults ect. i am wondering if this can be done using an in game random generator or whether i need to have evryone pick a number at the begining and do it that way
06-17-2005, 08:32 PM#2
Joey.
Use Random Integers.
06-17-2005, 08:41 PM#3
Guest
If i understand correctly what you want to do,
Make a unit-type array with all the different types of units you want to move toward the fortified position. Then when you create the units say:

Create # units of unit type UNITTYPEARRAY[random integer from 1 to <however many units are in the array>] for...
06-17-2005, 10:36 PM#4
Tim.
Code:
Set Variable Arrays
    Events
        Map initialization
    Conditions
    Actions
        Set Units[1] = Footman
        Set Units[2] = Gryphon Rider
        Set Units[3] = Siege Engine
        Set Units[4] = Dragonhawk Rider

Code:
Run Unit Creation
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Unit - Create 5 Units[(Random integer number between 1 and 4)] for Neutral Hostile at tempPoint facing Default building facing degrees

There you go. An example of the triggers eclips)e explained.
06-18-2005, 05:01 PM#5
toochaos
thank yo guys