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Wats an Rpg need more of???

06-17-2005, 09:26 PM#1
Guest
I just wanted to know wat an rpg need more of to be better..

Please Post What you Picked other for!
06-17-2005, 11:37 PM#2
Plasma Dragon
you can never have too many choices. check, check, check, check, check, check, no, no.
06-18-2005, 02:21 AM#3
JetPack
Originality and a good story line go hand in hand. RPG's now a days never do either of these well. Cliche story and gameplay, yet morons still play them. This thread seems really familar...
06-18-2005, 02:46 PM#4
Vexorian
Maps need less Custom models , less custom skins and less custom icons.

Get what I am saying, people latelly focus too much on artistic stuff that is not noticeable on a real game, and forget gameplay.
06-18-2005, 03:09 PM#5
divine_peon
i voted more quests, playable land, new battle systems and others, others mean a good and believable story, easter eggs, balanced and enjoyable heroes, relaxing terrain, etc. etc. :D
06-18-2005, 04:14 PM#6
Tim.
The main things a good RPG really needs in my opinion are a good, detailed plot-line, and a fluent gameplay system.
06-19-2005, 09:25 AM#7
Ignitedstar
Hmmm... this thread is VERY familiar....

Anyways, I voted for other and gameplay. Other becuase I'm not really sure if gameplay is considered story. Gameplay becuase people want the RPG to run smooth, and not laggy.

Not items, with all the items practically doing the same thing, what is the point in having more?

Not quests, makes the game too laggy.

Not more land, just gives more time to be bored and more time to do quests. :P

Not new system, becuase you have to be kind of unique in that category, which is hard.

Need I say more? :P
06-19-2005, 02:47 PM#8
Vexorian
Any RPG needs lots of items, being different combinations of stats, and should do a lot of things
06-19-2005, 10:37 PM#9
Guest
rpgs should have crazy spells and stuff like that... but not too good to cause massive lag...
06-19-2005, 11:26 PM#10
Guest
Original Battles. I am tiried of battles in wc3 rpgs where I just click attack, click damage spell click target, click heal, click self, repeat.
I wan't original battles.
06-26-2005, 04:41 PM#11
rtm2
It would need a.....


Food
Fatigue
Actual hard opponents
Hard to level
Teamwork
No godlike weapons T.T
06-27-2005, 03:00 PM#12
Plasma Dragon
Quote:
Originally Posted by rtm2
It would need a.....


Food
Fatigue
Actual hard opponents
Hard to level
Teamwork
No godlike weapons T.T
I agree with these. Food is needed but the fatigue should only go so low, i'm thinking somewhat like a GTA fatigue. As for godlike weapons, they can exist but be very, very expensive and have little ammo allowed. Teamwork is important too, but you should be able to pick your own teams and not be restricted to only some races *cough World of Warcraft cough*
06-27-2005, 05:27 PM#13
Guest
Storyline is what i look for
i played alot of map and campaigns , i must say most of them really disappoint me
they have all the things but the STORYLINE is so bullshit and messy
07-02-2005, 01:46 PM#14
karukef
The only thing RPGs need more of is less noobs trying to make one, especially ones that have to ask others how to make it good.
07-02-2005, 09:50 PM#15
harel
For me the most important is a good, detailed and believable story. If you are making a campaign the characters should have background stories.
I think that the quest should help you understand the land and the story.
Don't put to many items, items need to be rare to find so the player will appreciate them.
The terrain have to be natural and fun.