| 06-21-2005, 08:48 PM | #1 |
Guest | i made a model and did all the steps but it is invisible when i play the game. So how do i make it visbile? also how do i give it an image what are the right paths for images? |
| 06-21-2005, 09:32 PM | #2 |
whatch out your language, Anyways you made a model? how did you made, what Steps you followed? it is not like your post really helps us help you. And you are in the wrong forum too, outstanding |
| 06-21-2005, 10:36 PM | #3 |
Lord Vexorian@ Just so you know its spelled *Watch out your language* ;P kroft@ Anyways, did you give it the Invisibility Ability? Also you say you followed some steps, what steps? Is the units totally invisible (Means you cant even see it) or is it transparent? When you say image do you mean icon? Else I dont think I know. |
| 06-22-2005, 02:24 AM | #4 |
Guest | I made a model in gmax. ran dexport script. save as .mdl convertred .mdl->.mdx imported mdx into import manager. go to place file its invisible. |
| 06-22-2005, 10:31 AM | #5 |
Well Ive had that problem before, Did you put the model in the right path? |
| 06-22-2005, 11:04 AM | #6 |
You probably just forgot to put the texture paths right in the mdl. Double check it. |
| 06-22-2005, 03:22 PM | #7 | |
Guest | Quote:
Version { FormatVersion 800, } Model "" { BlendTime 150, } Textures 1 { Bitmap { Image "", ReplaceableId 1, } } Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } } } so do i have to fill that image part out?> but with what?it says bitmap.. |
| 06-23-2005, 01:39 AM | #8 |
Guest | that means team color. just add another part. Code:
Textures 2 {
Bitmap { Image "",
ReplaceableId 1,
}
Bitmap { Image "path goes here.blp",
}
} |
