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Wtf!!!

06-21-2005, 08:55 PM#1
Guest
What the fuck do i put here?
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}

what are the allowed paths/directories i can put in the quotes?

p.s.: i need to know this so my model is not invisble any more.
06-21-2005, 09:23 PM#2
Sagion
What model? You must put the path of the texture..
06-22-2005, 02:22 AM#3
Guest
yeah but where is the directory the skin goes to?
06-22-2005, 05:01 PM#4
Guest
If you want to use a custom texture, enter any path you want. Later you'll have to import the texture in the world editor and give it the same path. If you want to use wc3 textures just browse the mpq with the wc3viewer to get the paths.
06-22-2005, 05:24 PM#5
Guest
Quote:
Originally Posted by Nasrudin
If you want to use a custom texture, enter any path you want. Later you'll have to import the texture in the world editor and give it the same path. If you want to use wc3 textures just browse the mpq with the wc3viewer to get the paths.

I still have a invisble model.
i am imported the image and set it manually in the .mdl script.

heres the paths i used for the files.

C:\Documents and Settings\Bryan\Desktop\nf\Textures\BjLeaves.blp
C:\Documents and Settings\Bryan\Desktop\nf\Teapot.mdx
07-29-2005, 06:40 PM#6
Raleign
Quote:
Originally Posted by kroft
heres the paths i used for the files.

C:\Documents and Settings\Bryan\Desktop\nf\Textures\BjLeaves.blp
C:\Documents and Settings\Bryan\Desktop\nf\Teapot.mdx

There's your problem. You want to use files that are not in the map archive as the skin. Cut out the C:\Docutments and Settings\ and all the other directories other than nf (I Assume you put that there on purpose) and import the skin as nf\Textures\BjLeaves.blp and the Model as nf\Teapot.mdx. None of that stuff looking for files in your computer that you haven't imported into the map.