| 06-22-2005, 01:08 AM | #1 |
Guest | Alright before i start can someone please tell me how to edit my avatar/profile etc? Moving on i'm making mak similar to dota. It will have new heros, abilites, towers will look better than dota, terrain will be balanced for evil and light, over 50 heros, dueling, shit load of stores, can select random heros, scoring chart of how many light and dark kills their are, timer, and might make their be 100 levels. The terrain will not be like dota because their map is unblanced believe it or not but light actually gets an advantage for them because they have trees shaped in a certain way that make it harder for units to run through. But as for the dark it's easier to run through. I will make the bases in order to win to be located at bottom middle and top middle. I will make middle have units that are respawned further off then the left and right paths to make it so all units no matter what path fight the enemy at the same time. I will make the bases look really good. The place where people start of is in this area behind their base but they can't just walk out of it they teleport by going into the circle thing which the other team cannot use.Note: This map will be made form scratch. Looking for some help when i need it and later on beta testers. I'll be posting how the map editing is going right now i'm still researching map editing will start probably on june 26. Hopefully map will be finally released in september Note: Beta will be released earlier. I have a lot of vacations etc. this summer. :god_help_us: |
| 06-22-2005, 01:10 AM | #2 |
Guest | Oh, and as a mention my spells will consist of my custom spells yes i can make some good ones and the vexorian guys. Don't worry i'll give credit to everyone!!! Yes, including if you answer one question i'll just put you under quests and give you credit there.. As for beta testers you will recieve a lot of credit. P.S. PLEASE TELL ME WHAT YOU THINK OF THE MAP! |
| 06-22-2005, 01:13 AM | #3 |
Guest | Oh, and their will be a lot of special effects such as thunder, fire etc. to make the map look really good. Their will also be some hidden shops their a little hard to find but not impossible which will contain items that will help your cause. Most likely some items will be guarded by monsters or just one really powerful one. |
| 06-22-2005, 03:08 AM | #4 |
not to nag at you or anything.. but what is going to make this different from any other AoS genre map out there... what you have mentioned will take countless hours.. days.. months.. to complete.. so do you really know what your getting your self into? why not try something new.. or atleast simpler.. or unique might i add.. not a flame just a suggestion |
| 06-22-2005, 10:53 AM | #5 |
Guest | I never really play aos in the first place. Second off i can change the levels form the aos map. Plus i'll have new abilites that'll look great some form diablo 2 and nox. And i don't think aos has a duel every 2 minutes which if you win you get 500 gold plus a kill. While your team gets teleported in another area earning gold and fighting monsters for exp. And yes, i know it'll take a while. |
| 06-22-2005, 11:07 AM | #6 |
Guest | Actually i'm wondering the same thing can you tell me some things about aos? Oh, and is what I mentioned any different form it? |
| 06-22-2005, 12:19 PM | #7 |
And just to give you some advice, making over 50 heroes is a lot of work. Im currently making a map (its done but im updating some stuff) that has 48 heroes going to level 30, and it took me a year to do it all. You'd be much better off not getting yourself involved in something that takes that much time and might not pan out. And level 100? Trust me, you dont want that. Its a much better idea to make a map that has some 30ish heroes that can go to level 20 or so, but make sure that the map is done in a decent manner, with good terrain, good triggering, an intersting spin or twist or something that makes it worth while. From there its easy to expand the whole thing |
| 06-22-2005, 04:27 PM | #8 |
Well, the ambition is there. I guess that's one good thing. I'll be interested to see how this turns out. First thing, you seem to be saying a lot of stuff related to special effects, pretty looking, etc. etc. It's true, good presentation (without lag) does aid in the success of a map, but all I'm getting is vague descriptions, it doesn't get more specific than "it will look good". This early in development, you might want to leave out those leave out those parts since saying that something will look good really doesn't... help. Everyone wants their map to look good. I won't talk too much about this point. Second thing. There's a button down there that allows you to "edit post". Don't triple post thanks. Third thing. It's really hard to give you any opinions based on your post, since it says well... nothing much, except that there'll be lots of stuff and it'll look pretty. The concept isn't exactly unique, and perhaps you might want to post more details as to how this in terms of concept and gameplay differs from the usual AoS? I mean, it might matter whether the bases are in the middle or at the corners of the map in your map, but from the current post I have no idea how that might matter. Or how gameplay is affected by the fact that all units fight at the same time (I'm not saying it's not, I'm just saying I don't know how it is from your post, because I personally can't tell how that will affect gameplay). Fourth point. Quantity is not quality. Unfortunately, quantity IS proportionate to the amount of work you put in. I'm not saying you can't do 50 good heroes. I'm just saying you should not aim for so much, because if you aim for 50 good heroes in such a short time, it's highly possible that half of them won't serve any purpose. Take it slow. Does one REALLY need a lot of items? Will it contribute? I think you should take it slower a little, do it step by step, don't straight off say that it'll be an ubermegabig game before starting development. But if you do have already a list of every hero and every item you want, then I'm sorry, this entire point can be considered invalid. |
| 06-22-2005, 09:46 PM | #9 | |
Guest | Quote:
Is this any different form the map you talked about? And can you tell me somethings about your map? |
| 06-22-2005, 09:48 PM | #10 | |
Guest | Quote:
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| 06-22-2005, 10:02 PM | #11 | |
Guest | Quote:
AND can someone tell me how to make an icon or tell me about aos or whatever it's called i never played it. And um.. why isn't it updating my gold? |
| 06-22-2005, 11:20 PM | #12 |
You should post questions concerning map development in their respective forums. As far as your map goes, I have to agree with everyone else that you are being very ambitious. I'm not saying it can't be done or anything, but: do you already know what each of those 50 heroes will be like, and what will make him unique? If you do, then good for you, otherwise, I suggest you cut down on them a bit... it's not easy doing that many variations, because there are only so many things that can be affected in game... damage, armor, speed, gold, stun, buff, dispell, summon, channel, invisible, ethereal... all these game elements allow lots of variation, but still not that much... Warcraft 3 manages to have 24 heroes alltogether, half of what you are planning. Everybody wants to make their maps look good, but I always consider gameplay first. Gameplay and originality. Appearance is important too, but it comes after these two on my list. I suggest you set your priorities similarly... think about, what makes your map unique, what makes it your own. If you only recycle other ideas, then your work won't be worth anything... you'll just make something that is already done. Well, at least I think so... Making such a map can still be a valuable learning experience. What I'm saying is, in short, be creative, and put quality before quantity. |
| 06-22-2005, 11:59 PM | #13 |
ill test in beta version just send me a msg or an email ([email protected]) and then ill tell u what realy needs to be done |
| 06-23-2005, 12:22 PM | #14 |
I'm sorry if u missunderstood, yes u can edit heroes without triggers, but a map with 50 heroes and all generic blizzard abilities? I dont even want to think about it... And ur gonna need some decent triggering for the game mods or whatever. Anyway, since u seem so motivated to do this, and none of us are gonna talk you out of it, i suggest you take the time to look at a few AoS maps before u do this. Ill give you my map if u want so you can take a look at it, although it still nearly done, its got 90% of the things u want, and might be a good example for u. Just gimme and e-mail adress where I can mail it (if u want it even). Also, u might wanna try DotA 5.84c (the one modified by True.Rus, just works faster and has a few bugs less), as the new ones dont really appeal to me :P. And btw, AoS was like the first map that had that kind of play that u want (one hero per player, creeps walking around, etc.), but I dont know the details of that map so I aint gonna talk about it :P |
