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Camera Z Offset

06-22-2005, 02:42 PM#1
Thunder_Eye
I didnt know where to put this but I think its probably related to triggers.

Pic 1. is how the problem looks like.

--> is where the camera object and O is the unit and ________ is the ground.
___________________________--O

Now, when the unit comes to an hill it becomes like pic 2.

And then on higher hill like on pic 3.


Is there any way to fix this?



(Ehm cant seem to attach images somehow)
06-22-2005, 04:57 PM#2
Koga73
i was making a map with a first person camera and encountered this problem. Theres no way to fix it when the camera hits hills, so what i did is i just used alot of ramps in my map, and i had it triggered so when a unit when to a different height level, it would automatically smoothly adjust the camera to go to the units new height.
06-22-2005, 05:41 PM#3
Thunder_Eye
Well atleast you understand my problem and I've made that system you talk about in an another RPG I made thou I think this must be possible to do somehow, Like if the Trigger could check what height the unit is on.
06-23-2005, 11:35 AM#4
iNfraNe
Quote:
Originally Posted by Thunder_Eye
Well atleast you understand my problem and I've made that system you talk about in an another RPG I made thou I think this must be possible to do somehow, Like if the Trigger could check what height the unit is on.
this has been asked about 347345 times now, and I always have to give the same answer: http://195.241.126.94/index.php?page=maps.php?id=37

hf with that map -.-
06-23-2005, 01:01 PM#5
Thunder_Eye
Really thx, I knew this was possible to do, now I just need to change the stats to desired ones ;P