| 06-22-2005, 05:33 PM | #1 |
Guest | Version { FormatVersion 800, } Model "Teapot" { BlendTime 150, } Sequences 1 { Anim "Stand" { Interval { 0, 960 }, } } Textures 1 { Bitmap { Image "TjLeaves.blp", ReplaceableId 1, } } Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } } } And the custom paths... ~Model File~ Desktop\nf\Teapot.mdx ~Texture/Skin~ Desktop\nf\Textures\TjLeaves.blp |
| 06-23-2005, 09:11 AM | #2 |
well, as you see, the image has no path: Image "TjLeaves.blp". so in the import manager or editor, forgot how it's named, in the we, you must delete the path of teh skin, leave only the name of the skin. that should work. |
| 06-24-2005, 08:30 AM | #3 |
If it were a problem with skin paths, then you'd get the lovely green box. Perhaps it is a problem with alpha channels - maybe your skin doesn't have one, that sometimes results in invisible models. You might also want to look at adding Minimum/MaximumExtents to your sequences. |
| 06-24-2005, 09:33 PM | #4 |
You forgot to select everything before exporting... Theres no geosets. EDIT: Did you also convert everything to editable mesh? |
