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Now open up WC3 Map Utilities. Goto "Plug-ins" and open "(3DS/OBJ) -> MDX Convertor".

06-22-2005, 09:39 PM#1
Guest
Now open up WC3 Map Utilities. Goto "Plug-ins" and open "(3DS/OBJ) -> MDX Convertor". Now find you "<name>.3ds" file and put it in the first field. Then Goto a folder and save it as "pyraball.mdx".

where is that wc3 map ultilites?
06-22-2005, 10:10 PM#2
Vexorian
First of all, STOP Making threads with insulting titles like the one I just deleted,

Second, if you want to make a model, don't use OLD tutorials, instead use 3dsmax and arttools for god's sake.

Third, if you wanted to get help, attaching the mdx and skin would have helped, perhaps?

Fourth, using the right forum wouldn't have hurt
06-22-2005, 10:13 PM#3
Guest
rofl

gmax exports 1kb files.
i think ill stick with milkshape.

and the problem is that i exported a warcraft III .mdl
and i need to convert that to .mdx

yet whe ni go to convert i get unkown file version?
06-22-2005, 10:24 PM#4
Vexorian
Well, I guess that milkshape and gmax need some extra work after exporting

http://www.wc3campaigns.com/showthread.php?t=50366

Good milkshape tutorial I think, now if that's the same tutorial you used.

It is the same tutorial you used, I see, the problem lies in getting wc3 map utilities , no way to get wc3 map utilities it seems.

Stick with Gmax and use the things on http://www.wc3sear.ch/index.php?p=Tools&ID=29&sid= to export the model, Although I seriously Recomend 3dsmax with arttools
06-22-2005, 10:43 PM#5
Guest
okay im using gmax like you said.

though its being queer agian.

everytime i get this as a script.

Version {
FormatVersion 800,
}
Model "Cube" {
BlendTime 150,
}
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}
}
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}

As you can see nothing their indicates any info on geometry of my model.
So i think my problem is dexporter is not working correctly.