| 06-23-2005, 09:04 AM | #1 |
Guest | Me and Sargey were coming up with the names and stats for him, we came up with a really cool concept that took us over two hours to make. Ode is an insanely fast seiger, using his stats to evade enemies and abilities to kills enemies while the "side effects" of his kills are very good for damaging towers. Very pro hero. His theme is a physchotic ritualistic cultist, while using his bloodlust to his advantage. Colet comes from Covet meaning "To wish for longingly." and valet which means "To act as a personal servant to". Colet sounds cult-like so it fits perfectly with his theme. Skills: Deluge Sending his blade through his enemies, Ode can gain the upper hand by strategically carving into his opponents, spraying nearby enemy units with the blood of his victim, slowing them while trying to wipe the blood from their eyes. Basically targets an enemy unit, (Has to be in 400 range) damages them for about 100 damage, then slows nearby units as well. (Need to be in about 200 range) The main use of the skill is damaging heroes, or using it in clusters of groups, it also effects towers to make him more seige-oriented. The animation of the skill is instantly moving to the target, playing the attack animation and the blood splatter sound, and moving back to his previous location. Blood Sacrament With the sight of his own drained blood, Ode goes into a fury of rage. Dominating anything in his way, the sprayed blood that comes from his body eats through any nearby enemy unit's armor. Increases his attack speed by a good amount, while decreasing the armor of any nearby enemy units Blood Bath Blood seeps through the ground, attaching itself to any nearby enemy units, sucking their life force and slowing them down. Blood comes from the ground, though i can't exactly make it seep out. Anyways, blood seeps through the ground, slowing their movement and attack speed, while disabling the use of any skills. Odium for the Blood Glutton Painting a symbol on the ground with his own blood, Ode summons forth a torrent of blood, drenching any nearby enemy units with the blood that eats away at their flesh. Towers are not immune to the peircing blood, standing stout as they burn to the ground. Basically deals LOTS of damage over time to nearby enemy units. Towers take half the damage. |
