| 06-23-2005, 08:06 PM | #1 |
I couldn't find a spot for the place where you put the icon of the hero dead. For example, when a hero dies, the icon gets gray, especially around the border. Well, I have one for my Jango Fett model, and I just don't know how to put in the DISBTN, it's fine putting in the BTN though. Could anyone help me with this please? |
| 06-23-2005, 08:09 PM | #2 |
Just put it in as ReplaceableTextures\CommandButtonsDisabled\DISBTNJangoFett You'll note that the only difference is the file path must be Disabled and DISBTN, it must match the original file name in every other way PS That's not tehnically the icon for a dead hero, its the icon for that hero whenever then main window doesnt have focus, eg. when u go to the menu in single player, or pause the game or the like |
| 06-23-2005, 08:20 PM | #3 |
Uhhhh, sorry, I still don't understand. =/ I need to know where to put the icon, for example, the BTN icon goes under Art - Icon - Game Interface. Where is the spot for the DISBTN? I am sorry, i'm pretty new to this kind of stuff. |
| 06-23-2005, 08:24 PM | #4 |
What Art Icon Game Interface? What the hell is that? Ur importing an icon and want it ot be useable in your map right? Then set the path of the imported file to what I said earlier and the path of the ordinary icon would be ReplaceableTextures\CommandButtons\BTNJangoFett.blp That it? or are u doing something totally different? |
| 06-23-2005, 08:25 PM | #5 |
I have it imported. I am trying to put it on a hero. |
| 06-23-2005, 08:26 PM | #6 |
K, then set the path like I said. When ur referencing it in the object editor just write that path. Simple as that. The disabled icon will automatically be assigned to the original icon |
| 06-23-2005, 08:33 PM | #7 |
Sorry, I am REALLY lost man. Explain what I need to do slowly, step by step, and with extremely specific details. |
| 06-23-2005, 08:39 PM | #8 |
k step by step: hit F12 find the file (the original file), it should have a path like: ReplaceableTextures\CommandButtons\BTNJangoFett copy that path find the disabled file give it the following path ReplaceableTextures\CommandButtonsDisabled\DISBTNJangoFett hit F6 find ur hero in the icon field, under imported files put ReplaceableTextures\CommandButtons\BTNJangoFett Thats all there is to it. PM me if u have more questions, k? |
| 06-23-2005, 08:40 PM | #9 |
YOu don't want to change the icon of a dead hero. YOu want to change the disabled version of the icon. So if you use ANY\PATH\#name#.blp for the icon of the hero. Wc3 will automatically assume that ReplaceableTextures\CommandButonsDisabled\DIS#name#.blp is the disabled version of the icon and the version that will show up when he dies. just replace #name# with the name you gave to the icon file when importing it to the map |
| 06-23-2005, 09:33 PM | #10 |
It should, but it doesn't. I put the BTN as that thing, I put the DISBTN as that thing, I made the hero's icon the BTN one. When he dies, it's still just a green square. I am not sure what I am doing wrong... |
| 06-23-2005, 10:02 PM | #11 | ||
Look, I'll spell it out exactly for you. Quote:
Set both icons to those filepaths in the Import Manager. Then open the Object Editor, select the Jango Fett hero. Select "Art - Icon - Game Inteface" and select "ReplaceableTextures\CommandButons\BTNJangoFett.blp" Now the disabled version of your JangoFett icon will appear corectly. (That is, if both icons are in the correct format, size, compression, etc) Note: Do NOT change the filepath to somthing like Quote:
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| 06-24-2005, 02:13 AM | #12 |
Thank you! I figured this out actually after I posted that last post, I realized I messed up the file name of something and didn't notice it, left out a letter. Sorry for all this guys, now that I understand it it's actually quite easy. |
