| 06-24-2005, 12:50 PM | #1 |
Hi, this is for all those people looking for an EASY GUI Recipe system. Seems that people have gotten complicated with this simple system and are making a lot more trouble for themselves. Here is the system: Code:
Item Recipe System
Events
Unit - A unit Acquires an item
Conditions
Actions
FIRST LOOP --> For each (Integer recipe_integer[0]) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot recipe_integer[0])) Equal to Dust of Appearance
Then - Actions
SECOND LOOP (NESTED) --> For each (Integer recipe_integer[1]) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot recipe_integer[1])) Equal to Minor Replenishment Potion
recipe_integer[1] Not equal to recipe_integer[0]
Then - Actions
THIRD LOOP (NESTED) --------------> For each (Integer recipe_integer[2]) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot recipe_integer[2])) Equal to Potion of Speed
recipe_integer[2] Not equal to recipe_integer[0]
recipe_integer[2] Not equal to recipe_integer[1]
Then - Actions
Item - Remove (Item carried by (Triggering unit) in slot recipe_integer[0])
Item - Remove (Item carried by (Triggering unit) in slot recipe_integer[1])
Item - Remove (Item carried by (Triggering unit) in slot recipe_integer[2])
Hero - Create Ring of the Archmagi and give it to (Triggering unit)
Skip remaining actions
Else - Actions
Do nothing
Else - Actions
Do nothing
Else - Actions
Do nothingThis sytem is to combine 3 items. If you want to combine 2 items just REMOVE the "recipe_integer[2]" NESTED LOOP. If you want to combine 4 or more items, simply ADD ANOTHER NESTED LOOP. The ONLY thing that might confuse new people is the recipe_integer[x] variable. I USED AN ARRAY. recipe_integer[0] and recipe_integer[1] are 2 DIFFERENT VARIABLES. Instead of saying 2 variables of recipe_integer1 and recipe_integer2 I simply used an array to make things faster. You COULD however, do the recipe_integer1 variable if you wanted to. Just remember, I'm using 3 DIFFERENT VARIABLES HERE. Basically the system runs like this: first loop: integer[0] checks all 6 slots (from 1 to 6 right?) for the first item of your recipe second NESTED (like INSIDE a birds nest?) loop: integer[1] checks all 6 slots AGAIN for the second item of your recipe THEN MAKES SURE IT'S NOT THE SAME AS integer[0] U FOLLOW ME?? third NESTED (little birdy) loop: integer[2] checks all 6 slots AGAIN for the third item of your recipe THEN MAKES SURE IT'S NOT THE SAME AS integer[0] OR integer[1] GOT IT? DONE.... Now a lot of people have been adding crap to this sytem, tweaking it, etc... But SERIOUSLY, what can u expect to define in a system like this? You need to define the 3 ITEMS for the recipe and the 1 item for the CRAFTED ITEM. So nomatter HOW you do this, you will have to define 4 Variables. WITH THIS SYSTEM, YOU SIMPLY COPY + PASTE IT AS MANY RECIPES AS YOU NEED AND JUST HAVE THEM ALL RUN WHEN A UNIT AQUIRES ITEM. Simple. For all you going to comment, QUIET PLZ :D Unless it's a good comment :P |
| 06-24-2005, 03:52 PM | #2 |
Guest | Ohh, why didn't u submit this in the submission forum? =D |
| 06-24-2005, 04:13 PM | #3 |
Because it already is there... I have another question, why didn't you use the [code] tags? And you should put a "skip remaining actions" function after you create the item. |
| 06-24-2005, 09:10 PM | #4 |
Another question? Anitarf you need to ask a question for the next one to be considered "another" one :D j/p |
| 06-25-2005, 10:18 AM | #5 | |
Quote:
By the way, copy+pasting is really really realy bad way of programming... |
| 06-26-2005, 08:35 AM | #6 |
Copy and pasting what? You're totally losing me here Anitarf. I almost think you're trying to insult me in some subtle way, let me remind you that this thread is meant for people who want a "SIMPLE" way to add an item recipe system into their map because of you guys adding too much "whaaaaaaaaaaaaaahooooooo" to the other threads to make finding a solution easy for the beginner. This thread is the end all of end alls when it comes to item combination for beginners, and I think it accomplishes exactly what it needs to. I don't think any more discussion needs to be done in this thread thank you :D |
