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Stun Removal

06-26-2005, 01:19 AM#1
Setreal
In spells such as firebolt the stun time is determined by the Duration field in the object editor. My question is if there's anyway to get rid of the stun effect so the firebolt would in essence become a simple nuke. Setting the duration to 0 simply makes the stun indefinite.
06-26-2005, 02:51 AM#2
Azhag
The spell gives off a buff... some of them are called stun. Remove that, and I think you should be fine.
06-26-2005, 06:14 AM#3
Mr_Saturn
If that doesn't work you can use shadow strike and trigger the damage (To avoid nasty green numbers).
06-26-2005, 09:23 AM#4
Guest
Things you could do:
1) Set the Duration to 0.01 seconds - You'd still get a stun but it would hardly be noticeable, although it would stop channeling abilities.
2) Use Finger of Death - A simple nuke, but you can't use missile art, only lightning.
3) Use any other targettable ability (I'd suggest against Shadow Strike) and trigger the damage - I would suggest something like Inner Fire changed to target enemies:
Code:
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to <your ability>
    Actions
        Unit - Order (Casting unit) to damage (Target unit of ability being cast) for <dmg> using attack type Spells and damage type Normal.
06-26-2005, 11:27 AM#5
EdwardSwolenToe
The best ability to use is Acid Bomb.

What you do is set armor reduced to zero, damage interval to say 0.5, primary damage to whatever you want, secondary damage to zero and area of effect to zero (or to be safe, 0.01) and also put duration to 0.5, that way it can only damage the target once.

This was the only spell i found to do damage, have a missile and not stun.

Hope that helped :D
06-26-2005, 02:36 PM#6
Setreal
Thanks for the help everyone, acid bomb worked perfectly.